Doubles on a dwarf longbeard

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Sallacious
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Doubles on a dwarf longbeard

Post by Sallacious »

What would you give a longbeard who just rolled double 4's? I have been thinking and thinking and am totally undecided. I already have 3 longbeards with guard. Any ideas?

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Post by fen »

LRB5?
Sidestep, sidestepping Blockers are a pain in the arse.
LRB4 - Stand Firm.

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Post by Sallacious »

yea... LRB4

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Post by Lemmy »

Stand firm or DT if its a dodgy league

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Post by Xeterog »

LRB 4..stand firm or dodge. Yes, dodge. It keeps the MV4 guys on their feet more...and MOST of the time, other teams don't use their limited number of tacklers on them.

LRB 5: Dodge is still good. Jump Up is also (helps, again, with the movement).

Another 'interesting' skill I've tried before is Pass Block. works good in LRB4 if the LB has stand firm already.

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Post by Kheldar »

I a dwarf team, you dont have much dodge, so the opponent can use its limited tacklers for him.

I would go Stand Firm in LRB4.
Jump up followed by pilling on in LRB5.

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Post by Rune »

fen wrote:LRB5?
Sidestep, sidestepping Blockers are a pain in the arse.
And side stepping Block, Tackle, Guard players are even worse :)

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Post by Grumbledook »

passblock is a general skill iirc

I used to take it on my chaos dwarfs to get some extra movement out of them

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Post by krendal »

definitely dodge

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Post by DoubleSkulls »

Stand Firm in LRB4.0. The Block/Guard/SF player is a pain.

Dauntless is another option to help later on against strength teams who can outmuscle you.

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Post by fen »

Rune wrote:
fen wrote:LRB5?
Sidestep, sidestepping Blockers are a pain in the arse.
And side stepping Block, Tackle, Guard players are even worse :)
That's exactly what I do with them. They're annoying when they're Elves, but when it's a Dwarf that's like that? Eeesh, it's more irritating than Stand Firm in LRB5 (and it's good to have a mix of SF + SS, as then it's harder to cancel out.)
Gortex wrote: Yes, dodge. It keeps the MV4 guys on their feet more...and MOST of the time, other teams don't use their limited number of tacklers on them.
I really want to play against the coaches you play against. Round here having only a couple of dodge players on your team means that they always target the Blodgers with their Tackle/MB Players when there is no obvious target for a blitz. Being one of the few Blodgers on a team really makes you a target.

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Post by Lemmy »

My elves once played a dwarf team with 3 DT Longbeards. JUST PLAIN EVIL

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Post by Joemanji »

In LRB4 I would go Dauntless.

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Post by voyagers_uk »

dodge or sidestep would be usual choices to exploit the double

HMP is an off the wall suggestion if the cage gets bogged down.

Diving Tackle puts your MA4 player prone but is great in Combo and could be really effective

Sure hands could be useful, but it is unlikely to have much play unless the strip ball wardancers come flying into your cages often. plus unless you get a lot of touchbacks then handing off the ball to AG2 Longbeards is never fun.

alternatively ignore the double and load up on more GUARD. do that until you have 8-9 and then look at the rest of the development. 8-9 Guard players is the key to Dwarven domination of the centre.

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Post by Xeterog »

fen wrote:
Gortex wrote: Yes, dodge. It keeps the MV4 guys on their feet more...and MOST of the time, other teams don't use their limited number of tacklers on them.
I really want to play against the coaches you play against. Round here having only a couple of dodge players on your team means that they always target the Blodgers with their Tackle/MB Players when there is no obvious target for a blitz. Being one of the few Blodgers on a team really makes you a target.
Several other things to consider about taking dodge

1) You are likely to roll doubles on more than one player thru out the teams development. If you take dodge often, you'll eventually have more than one block/dodge player.

2) Tackle, tho a commonly taken skill, is still a relatively rare skill outside of dwarf/chaos dwarf teams. At least until you get into realy high TR/TV teams with lots of skills.

3) Players given tackle are OFTEN (NOT ALWAYS) specilized players designed to take down the ball carrier..with their skills chosen for this purpose. Longbeards/Blockers are not ball carriers (90% of the time).

So, even when the other team targets my longbeard/blocker with thier tackler it doesn't really matter much as that tackler is not going after my ball carrier.

dodge, in my experience, is usuful even tho it can be negated by tackle.
Even agility 2 players make a dodge 75% of the time if they have a RR to use.

Will there be times when the skill is useless? Of course. But those times don't happen quite enough to make it a useless skill choice.


*Oh yea, I forgot that Pass block was a general skill earlier..oops.

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