Heh, it's the Man O' War argument that has always made me wonder why Brettonians somehow don't merit a BB roster.
Lycos wrote:
Not a bad line up and I have found more by being a little defensive they are ok. But very hard to win with against other teams of tier 1 level and indeed hard enough v tier 2 teams. But I think thats the object yes? they aren't supposed to be tier1.
Yup, I do think that is the object. A good enough team to justify long-term league play, but not to dominate it. I wish more house-rule rosters were designed with this game-balance consideration in mind.
Lycos wrote:
Hardly (have I ever?) used Juggernaut but the key two players have been the runners. Block and Catch and then Guard first skill. I have put Mighty blow on the Knights, Block on the Sure hands squires.
I haven't got their yet, but I figure juggernaut will become a fairly handy skill once your opponents hit the 175+ TV level (with all their ST4+ Stand-Firm players on the LOS). In respect to guard, it seems useful, but it would also probably lead to me getting the Runners stuck in the scrum. I find fend or defensive skills be most useful for runners (albeit we all know what we'd pick with a double roll).
Lycos wrote:What often happens is that if I suffer a MNG or even 2, then I am starting with 5 lineman and may end up with a CAS or two against come mid 2H. So then you are starting the drive with 7 loners and that is not much fun.
In a weird way this is the fun/challenging part of the team: don't get the knights killed

In a way, this team is like the Lizardmen in that it looks tough, but it has to play evasively if it wants to win. I've been astonished though at how Skaven-like they can be on defence, with the runners being deadly sackers.