Double on CD for second skill

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khorneskulls
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Double on CD for second skill

Post by khorneskulls »

One of my chaos dwarves just got a double, and already has guard!

The first thing I thought of was claw, but after thinking about it, im not too sure. I am running the only majority av9 team in the league... with some humans, DEs, and khemri the only non av7(or lower). So I think claw is a waste.

Sidestep looks pretty slick, since I already have guard. Unfortuinitly, I've never taken side step before, so I really don't know how effective it would be.

Dodge is always an option, but side step seems like it could be better.

I've also seen suggestions in other threads for diving tackle, which could be nice vs elves, but again, it's not something I've ever used.

Any thoughts are much apprieciated!

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Post by Bucket-Head »

Leader.

RR are expensive for CD, and you need a double roll to get it, so...

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Post by Nik_the_Pig »

I wouldn't get leader on a CD although I can see the benefit of doing so as a CD is a player likely to stay on the pitch long enough to use it.

With gaurd I'd be inclined to get Stand firm even though it doesn't take advantage of the double rolled. If you want to make the most of hte double I would consider Dodge (a blodging CD in defence is a great thing although you are only geting half value for your dodge skill), side step or Jump up. With high AV Jump up is really annoying for your opponent allowing you to stand and block and on a CD with Block and guard I can see that being a real pain in the side for them.

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Post by khorneskulls »

I deffinitly don't plan to go leader, as if I can't play with 3 RRs(I have 3), I don't think I should be playing :D (I actually won the 07 Arisia Bowl with no RRs!)

Jump up requires an AG roll to make the block after standing, and with ag2, it wouldn't be consistent enough to be worth it IMO.

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Post by Nik_the_Pig »

True, i forgot about the AG roll although it is at +2.

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Post by Nik_the_Pig »

And don't discount Claws too quickly as the diference between AV8 and AV7 (which is what claws basicly level everyone to) is about a 50% better break armour chance.

May not make a big difference or even be used everygame but when it does it can make a huge differnece. And don't forget, even gobos and 'flings have trolls/treemen, etc. One player with claws, if nothing else, can make your opponent re-access how they use these players and how they set up.

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Post by Father911 »

I wouldn't go with sidestep. you can get stand firm to combo with guard. It a regular skill for a CD so it's less TV. Don't feel you need to use the doubles just because you got them.

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Post by falconeyed »

I would take claw. Your next skill will be mighty blow, meaning that every player you hit has the effective AV of a halfling.

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Post by Urb »

I like sidestep. He would be a serious pain with a few other gaurding dwarves hanging around.

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Post by khorneskulls »

Guard is my first skill on all the CDs... 1 other has it already, the rest are getting there.

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Post by Storch »

I'm with falconeyed, take the claws.
I'm building all my CDs to have guard and mighty blow and from there I am hoping for a few nice doubles so I can get claws. The first part is working out pretty well, but so far the only doubles have fallen on the Centaurs and the Mino (not that a pair of blodging centaurs and a Mino with block is anything to sneeze at).

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Post by PubBowler »

I'd be thinking:

Claw, make those mummies scared of you for a change!

Diving Tackle, a great skill which stacks nicely with Tackle.

Prehensile Tail, as above but no chance of you falling over.

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Post by Da_Great_MC »

I'd give Dodge. When your Dwarf reaches 31 SPP's you can give either Stand Firm or Sidestep, making him very valuable.

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Post by DoubleSkulls »

PubBowler wrote:I'd be thinking:

Claw, make those mummies scared of you for a change!

Diving Tackle, a great skill which stacks nicely with Tackle.

Prehensile Tail, as above but no chance of you falling over.
All good suggestions IMO.

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