You --------> over this tall.Grumbledook wrote:geoff, go back to being old and bald
you aren't cut out for this thread ;o
can
only
join
this
debate
if
you
are
Now shut it, shorty!


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That's fine convince the other 4 BBRC members to delete the FAQ and I'll alter what I say ... but as long as that "stupid FAQ" is there ... its is part of the rulebook and thus my statement is based on the current rules whether I'm too close or the FAQ is stupid is again not a relevant part of interpreting the rules in the rulebook.Snew wrote:I think Lucifer has it right and a the stupid FAQ shouldn't be in there at all and Tom's too close to the rules to see it.
Let's stick with making the skill easier to understand and step away from any other part of this discussion.lucifer wrote:I do like the idea of a fixed target (as you say, less complication/timing) but I'm not clear on where you get the numbers from? In the case of Tentacles, surely Str 5 - Str 3 (BoN vs WD) is a target of 5 - 3, i.e. 2+ then
Right ... but you got them backwards ... its 5+ for Tentacles and 7+ for ShadowingFather911 wrote:Shadowing - roll 2d6 + your movement - opponents movement, if total is 5 or higher you "get away" (opponent may not follow)
Tentacles - roll 2d6 + your stength - opponents strength, if total is 7 or higher you "get away"
hmmm using my proposal and the 7 and 5 targets don't give the right percentages, give me a minute and I'll do some math. (dangerous grounds I know)GalakStarscraper wrote:Right ... but you got them backwards ... its 5+ for Tentacles and 7+ for ShadowingFather911 wrote:Shadowing - roll 2d6 + your movement - opponents movement, if total is 5 or higher you "get away" (opponent may not follow)
Tentacles - roll 2d6 + your stength - opponents strength, if total is 7 or higher you "get away"