AG on Orc Blitzer

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datalorex
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AG on Orc Blitzer

Post by datalorex »

Okay, I have a young orc teams with only 3 games under it's belt. I have one blitzer that skilled up and I gave him Mighty Blow. But on the last game it skilled up again and I rolled an 11. Should I take the Ag upgrade, and if so, why?

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Post by Urb »

Ag on a str team is awesome. Lets you skill other players easier with passes. Easier to score when you need to dodge. Pickup the ball. Well everything.

Take the ag.

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Post by mattgslater »

A +AG Blitzer can get into places it's hard to get another guy into and either provide an assist, cover a route, throw a blitz, or get the ball. Get a lino with Kick, and you'll be able to score defensive TDs on most opponents.

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Post by wesleytj »

An AG4 will be the star of your orc team in no time. You'd be crazy not to take him.

Orcs have decent throwers, but their weakness in the short passing game has always been not having any decent catchers. Well, suddenly an AG4 blitzer makes an excellent catcher. On offense, you will have to make an effort NOT to let him take all the TD's.

On defense, he will be the orc you will typically use to dodge when you need to make that important blitz.

Trust me (and the rest who have already said it), take it; you'll thank us later.

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Post by Garnak »

Hmmmmmmmmmmm.... ditto to everyone else.

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Post by dwarfrunner »

I would have to agree with everyone above, and all who will subsequently agree. AG+ on a blitzer is golden.

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Post by falconeyed »

As far as I can tell, you only turn down the +AG on a mummy, troll, or an AG5 guy who already has dodge and nerves of steel.

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Post by wesleytj »

I don't think I'd take it on a Saurus either...and I'm sure there are other times...

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Post by DoubleSkulls »

BOBs and Zombies are marginal too (slow AG2 players generally & AG1 players at all). However I don't think there is an AG3 or AG4 player who really doesn't benefit significantly

Fast mobile players really benefit most - Orcs are real beneficaries since you've got someone who can handle the ball in an team that has specialist throwers but very little else.

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Post by Bucket-Head »

+1 AG

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Post by mattgslater »

I once had a +MA BOB with Block; I totally would have been happy with +AG on him, but otherwise I agree. The criterion for me is: take +AG if your guy has MA5 or better and AG2 or better. Otherwise, you'll get more use from a skill.

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What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
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Post by datalorex »

Thanks. That was reassuring. It just seemed weird having it on a player with MB but I guess is would be good at blitzing. What should my next skill be for him?

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Post by Snew »

Since you'll probably roll doubles, Dodge. :P

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Post by mattgslater »

Tackle or Strip Ball, depending on how much Dodge and Sure hands are out there. If you roll doubles, Dodge or Nerves of Steel. Take all stat increases with Blitzers; the big win with this guy would be +MA on the next roll.

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What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
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Post by Lychanthrope »

I had an orc blitzer with +1MA. He was very helpful. If I could have had +1 AG that would have been heaven. +1 on every dodge roll and every catch roll, SWEET!!

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