AG on Orc Blitzer
- datalorex
- Star Player
- Posts: 595
- Joined: Wed Jan 03, 2007 8:38 pm
- Location: Georgia
AG on Orc Blitzer
Okay, I have a young orc teams with only 3 games under it's belt. I have one blitzer that skilled up and I gave him Mighty Blow. But on the last game it skilled up again and I rolled an 11. Should I take the Ag upgrade, and if so, why?
Reason: ''
-
- Super Star
- Posts: 863
- Joined: Sat Nov 06, 2004 3:06 am
- Location: The Great White North
- mattgslater
- King of Comedy
- Posts: 7758
- Joined: Thu Dec 15, 2005 5:18 pm
- Location: Far to the west, across the great desert, in the fabled Land of Comedy
A +AG Blitzer can get into places it's hard to get another guy into and either provide an assist, cover a route, throw a blitz, or get the ball. Get a lino with Kick, and you'll be able to score defensive TDs on most opponents.
Reason: ''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
- wesleytj
- Legend
- Posts: 3260
- Joined: Sun Jul 07, 2002 3:41 pm
- Location: Terre Haute, IN USA
- Contact:
An AG4 will be the star of your orc team in no time. You'd be crazy not to take him.
Orcs have decent throwers, but their weakness in the short passing game has always been not having any decent catchers. Well, suddenly an AG4 blitzer makes an excellent catcher. On offense, you will have to make an effort NOT to let him take all the TD's.
On defense, he will be the orc you will typically use to dodge when you need to make that important blitz.
Trust me (and the rest who have already said it), take it; you'll thank us later.
Orcs have decent throwers, but their weakness in the short passing game has always been not having any decent catchers. Well, suddenly an AG4 blitzer makes an excellent catcher. On offense, you will have to make an effort NOT to let him take all the TD's.
On defense, he will be the orc you will typically use to dodge when you need to make that important blitz.
Trust me (and the rest who have already said it), take it; you'll thank us later.
Reason: ''
____________________________________
Chinese Relativity Axiom: No matter how great your achievements, or how miserable your failures, there will always be about 1 Billion people in China who won't give a damn.
Chinese Relativity Axiom: No matter how great your achievements, or how miserable your failures, there will always be about 1 Billion people in China who won't give a damn.
-
- Veteran
- Posts: 279
- Joined: Fri Jun 09, 2006 3:51 pm
- Location: Ottawa, Ontario, Canada EH!
- falconeyed
- Star Player
- Posts: 698
- Joined: Mon Mar 01, 2004 4:06 pm
- Location: Danville, CA
- wesleytj
- Legend
- Posts: 3260
- Joined: Sun Jul 07, 2002 3:41 pm
- Location: Terre Haute, IN USA
- Contact:
I don't think I'd take it on a Saurus either...and I'm sure there are other times...
Reason: ''
____________________________________
Chinese Relativity Axiom: No matter how great your achievements, or how miserable your failures, there will always be about 1 Billion people in China who won't give a damn.
Chinese Relativity Axiom: No matter how great your achievements, or how miserable your failures, there will always be about 1 Billion people in China who won't give a damn.
- DoubleSkulls
- Da Admin
- Posts: 8219
- Joined: Wed May 08, 2002 12:55 pm
- Location: Back in the UK
- Contact:
BOBs and Zombies are marginal too (slow AG2 players generally & AG1 players at all). However I don't think there is an AG3 or AG4 player who really doesn't benefit significantly
Fast mobile players really benefit most - Orcs are real beneficaries since you've got someone who can handle the ball in an team that has specialist throwers but very little else.
Fast mobile players really benefit most - Orcs are real beneficaries since you've got someone who can handle the ball in an team that has specialist throwers but very little else.
Reason: ''
Ian 'Double Skulls' Williams
-
- Veteran
- Posts: 163
- Joined: Tue Jan 23, 2007 10:29 am
- Location: Malaga (Spain)
- mattgslater
- King of Comedy
- Posts: 7758
- Joined: Thu Dec 15, 2005 5:18 pm
- Location: Far to the west, across the great desert, in the fabled Land of Comedy
I once had a +MA BOB with Block; I totally would have been happy with +AG on him, but otherwise I agree. The criterion for me is: take +AG if your guy has MA5 or better and AG2 or better. Otherwise, you'll get more use from a skill.
Reason: ''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
- mattgslater
- King of Comedy
- Posts: 7758
- Joined: Thu Dec 15, 2005 5:18 pm
- Location: Far to the west, across the great desert, in the fabled Land of Comedy
Tackle or Strip Ball, depending on how much Dodge and Sure hands are out there. If you roll doubles, Dodge or Nerves of Steel. Take all stat increases with Blitzers; the big win with this guy would be +MA on the next roll.
Reason: ''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
-
- Super Star
- Posts: 1051
- Joined: Tue Jan 24, 2006 1:45 am
- Location: Bristol, Indiana