Sorry I'm a bit late to this thread! Since I guess its the team I was developing in the MBBL that has been quoted by some in trying to prove that the Khemri are over powered, I guess I ought to comment!:-
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Tamper Magnitude said:-
Easy solutions:-
1) Foul them!! When they go down stick the boot in, use a DP or some linechaff.
2) stay away from them! When they go down, move players away, then they can only get one per turn.
3) Take advantage of the fact that 1,2,3 or even 4 of their players are down, thats gotta give you a big gap to exploit, especially with an elf or skaven team.
4) Use block and dodge to lessen the chance of them knocking players over.
5) Make like an orc team and hit them before they hit you!
My answer to this is:-
1) Khemri have the best dirty players in the game cheap 30k skeletons. They foul you, you foul back. Fouling only counteracts Piling On efficiently when there is one Piling On player. With 4 players having Piling On only 1 can be fouled each turn. I have a Dirty Player skeleton on the team - depending on my opponent, he is there to say "you foul and I will too". Normally I don't foul much (except in strategic situations) - I see a Dirty Player as insurance for the Piling On Mummies.
2) Sure - I agree don't stand next to them. But the problem is you are likely to be already down players and assuming the Mummies are clearing up the line, its normally possible to leave a number of players in the TZs of the Mummies who got pushes when they blocked.
3) If you Pile On, then the opponent will always (under the current rules) be as a minimum stunned. So the Piling On team are at worst the same in terms of numbers standing. Sure this benefits the agile speedy teams... but remember, once the numbers start to diminish and they will, that early TD won't count for much.
4) Very true - dodge is the pain to stop Piling On Mummies
5) Hmmmm I remember an Orc team..... I scored 4 casualties in the first turn... mind you the Orcs did win! - some amazing goblin stunty plays got the result (now I know what is the next topic to ban - gobbos on Orc teams)!
This season with my Khemri team in the MBBL, I don't have 4 Mummies with Piling On - just the 3. Now in 2 games the total casualties scored by the Khemri was 16... and I played against Chaos Dwarves and Orcs. The Big kicker to Piling On is Mighty Blow. This significantly enhances your chances of causing a KO or casualty. Unfortunately (?), it seems that I have proved my point too early so the roster has been revised. The Mummies no longer start with Mighty Blow so the casualty rate will go down.... nonetheless, Piling On in its current form is very very powerful on ST 5 players - I have long advocated putting the skill back to 3E - it was fine then - always prone even if it doesn't break av does mean that you may leave gaps. As an aside, one of my Mummies has taken Piling On followed by Mighty Blow - yup he doesn't have Block after 2 skill rolls - gotta keep trying!
Dave