Ogre Tacticum
- OgreStan
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ah well
Bonehead doesnt bother me that much as i have always had mainly good dice rolls.
As for re-rolls i have done many matches with only 1 re-roll so having 2 is a bonus to me.
As for brick+grotty the torny im going to doesnt allow star players except for gobbos who can have 2
WEIRD EH??
As for re-rolls i have done many matches with only 1 re-roll so having 2 is a bonus to me.
As for brick+grotty the torny im going to doesnt allow star players except for gobbos who can have 2
WEIRD EH??
Reason: ''
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So... some thread necromancy.
Now that the LRB5 is in full effect I have 4 ogres available next match (TV840, 10 players) and will get 450 inducements against skaven.
I am thinking of:
1) Morg
2) Brick & Grotty + Nobbla + BWBabe
3) Brick & Grotty + Bribe + Scrappa
4) Brick & Grotty + Re-Roll (now have 2) + BWBabe
5) Chef (opponent has 3 rr) + Bribe or Nobbla +BWBabe
Nobbla: is he worth it without a bribe against skaven who may score quickly?
Is Morg better than 3 stars?
How much can you get out of scrappa for such a match?
Now that the LRB5 is in full effect I have 4 ogres available next match (TV840, 10 players) and will get 450 inducements against skaven.
I am thinking of:
1) Morg
2) Brick & Grotty + Nobbla + BWBabe
3) Brick & Grotty + Bribe + Scrappa
4) Brick & Grotty + Re-Roll (now have 2) + BWBabe
5) Chef (opponent has 3 rr) + Bribe or Nobbla +BWBabe
Nobbla: is he worth it without a bribe against skaven who may score quickly?
Is Morg better than 3 stars?
How much can you get out of scrappa for such a match?
Reason: ''
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Not sure if it's rude to suggest your own option but:
Brick & Grotty & Wizard
I can't believe Morg is worth throwing all your cash at and I'm not wild about SW when (as you mention) there is high risk of quick TDs.
Brick & Grotty & Wizard
I can't believe Morg is worth throwing all your cash at and I'm not wild about SW when (as you mention) there is high risk of quick TDs.
Reason: ''
Team Scotland Record:
EuroBowl 2009: 3-2-1
Gimmicks>Shennanigans>Everything Else
EuroBowl 2009: 3-2-1
Gimmicks>Shennanigans>Everything Else
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- Legend
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- Joined: Wed Nov 15, 2006 2:41 pm
- Location: Glasgow
Not sure if it's rude to suggest your own option but:
Brick & Grotty & Wizard
I can't believe Morg is worth throwing all your cash at and I'm not wild about SW when (as you mention) there is high risk of quick TDs.
Brick & Grotty & Wizard
I can't believe Morg is worth throwing all your cash at and I'm not wild about SW when (as you mention) there is high risk of quick TDs.
Reason: ''
Team Scotland Record:
EuroBowl 2009: 3-2-1
Gimmicks>Shennanigans>Everything Else
EuroBowl 2009: 3-2-1
Gimmicks>Shennanigans>Everything Else
-
- Legend
- Posts: 2073
- Joined: Wed Nov 15, 2006 2:41 pm
- Location: Glasgow
Not sure if it's rude to suggest your own option but:
Brick & Grotty & Wizard
I can't believe Morg is worth throwing all your cash at and I'm not wild about SW when (as you mention) there is high risk of quick TDs.
Brick & Grotty & Wizard
I can't believe Morg is worth throwing all your cash at and I'm not wild about SW when (as you mention) there is high risk of quick TDs.
Reason: ''
Team Scotland Record:
EuroBowl 2009: 3-2-1
Gimmicks>Shennanigans>Everything Else
EuroBowl 2009: 3-2-1
Gimmicks>Shennanigans>Everything Else
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- Legend
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- Location: Glasgow
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Re
Not much sure how you can 'delay' a TD if playing with boneheads and snotlings..... a failed BH, a gutter (or even a blitzer) that sneaks in and high risk of receiving a TD (and losing Nobbla).....
Brick & Grotty + Re-Roll + BWBabe
Never have enough RR with ogres, and be sure you can have a lot of ko (even against skaven).
Brick & Grotty + Re-Roll + BWBabe
Never have enough RR with ogres, and be sure you can have a lot of ko (even against skaven).
Reason: ''
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- Location: Reffing at a tourney near you. Bribery preferences start with sweets....
What about wrestle? It puts the opponent on the ground with his head around boot height for the DP snottie.matsu hantakage wrote:Out of Interest what are peoples thought on skill progression for Ogres.
I'm off the opinion:
Doubles:
Block everytime, for 2nd doubles Strip ball or Leader
Normal:
Break Tackle - adds good maneuverabilty to the Ogres.
following this:
Stand Firm - a decent 2nd skill, makes it harder for people to seperate ogres
Guard - Good to give to 1-2 Ogres, especially if you keep them in groups of 2+
Grab: Have not really tried this yet
Piling On: Should get more casualties, and I've tried it in a few games, but have rarely had a time where re-rolling the dice is worth having my Ogre on the ground
Strong Arm: Nice as 3rd or 4th skill for a dedicated TTM player.
Multiple Block: With a snotling to run in and assist / cancel assists this can be quite effective.
Juggernaut: Again not a bad 3rd skill, and loses some effectiveness if the player later gets block.
Reason: ''
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Wrestle is good on snots, especially given that they can get Jump Up on singles. You might put Wrestle on an ogre that's a dedicated ball-handler-chaser, but usually, Block is better. If you're making an ogre for taking down ball carriers, Strip Ball, Tackle and Frenzy are all at least as good as Wrestle.
Reason: ''