Bit of a struggle with Halflings
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- GalakStarscraper
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It has been my experience that even in experienced leagues that it is worth buying the FF 7 to start on a Halfling team.Jural wrote:Assuming joining an existing league, FF 7 won't go too far. It'll be mostly gone by game 10 or so anyway if you aren't winning regularly (Hint- you won't be.)
Galak
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I dunno, after playing one season I've found my fan factor's stayed about where it started. If I implement a few of the deployments suggested earlier and tool up the inducements more I can see myself winning some games instead of just playing for draws all the time so I think I can maintain a 7 Fan Factor.
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In Papa Nurgle we trust...
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To avoid getting the -2 FAME?GalakStarscraper wrote:It has been my experience that even in experienced leagues that it is worth buying the FF 7 to start on a Halfling team.Jural wrote:Assuming joining an existing league, FF 7 won't go too far. It'll be mostly gone by game 10 or so anyway if you aren't winning regularly (Hint- you won't be.)
Galak
Almost all of our returning teams this last season had FF of 8+, and the league was 75% returning teams. I guess that may not be typical of most leagues.
Our leagues also use mandatory OT, so that draws are fairly unlikely... That actually may play a huge part in my thinking as well. I would estimate that 80% of the halfling OT periods would end in a loss, as you are likely to be down men.
I've never played halflings in LRB 5 (or 6) so I don't want to try and come off as an expert, or even a sophmore. But I don't understand spending money on something which will likely be gone in 10 games unless you start winning, which you are not likely to do.
Maybe open leagues with no mandatory OT really change this perception though.
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Yes even in this situation I'd do it.Jural wrote:To avoid getting the -2 FAME?GalakStarscraper wrote:It has been my experience that even in experienced leagues that it is worth buying the FF 7 to start on a Halfling team.Jural wrote:Assuming joining an existing league, FF 7 won't go too far. It'll be mostly gone by game 10 or so anyway if you aren't winning regularly (Hint- you won't be.)
Galak
Almost all of our returning teams this last season had FF of 8+, and the league was 75% returning teams. I guess that may not be typical of most leagues.
One of the most major ways Halflings win is through re-roll denial. If you build your starting team to maximize that then you have a decent chance of winning more and keeping that FF you started with.
If you start your team with no FF you are handing over the FAME roll to your opponent (especially in an established league) which will damage that ability.
You could go with FF 1 and 3 of Cheerleaders and Asst. Coaches ... acheieve a similar effect. But I would only trade FF for these ... not for a re-roll or Fling.
I like being able to try to win the gold bonus as well ... FF 7 gives you decent odds of doing so even in established leagues.
Tom
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I have to agree with Tom on this one. Flings win only when they can keep thier gold reserves up and deny rerolls to their opponants and take advantage of turnovers.
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Just chipping in:
Galak said:
I know it's supposedly cool to be able be rooted and throw blocks without pushing your victims out of my TZ. But in reality, once I'm rooted there are no opponents in their TZ!
Cheers
Martin
Galak said:
Break Tackle I can see. Not Grab.I disagree with Martin on Guard for the Treemen ... I prefer Grab and then Break Tackle for skill picks.
I know it's supposedly cool to be able be rooted and throw blocks without pushing your victims out of my TZ. But in reality, once I'm rooted there are no opponents in their TZ!
True. But once opposing teams are slightly developed, this fails fairly consistently. IMO.One of the most major ways Halflings win is through re-roll denial.
Cheers
Martin

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Our mileage has varied then on this. I find it still working very well even with developed teams.plasmoid wrote:True. But once opposing teams are slightly developed, this fails fairly consistently. IMO.One of the most major ways Halflings win is through re-roll denial.
A decent FF (6 to 8 ) + 3 each of the Cheerleaders/Asst. Coaches + LRB 6.0 Master Chef ... I still don't have much trouble playing re-roll denial.
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One thing as well is more developed teams need Team Rerolls less and less due to having skills that to it instead. Mass Dodge, Pass, Catch and Pro mean that Halflings will be causing fewer Turnovers.
Perhaps if you removed Stunty from Halflings? They'd maybe actually survive a match then. And sure, they'd lose their dodging bonus, but I don't see Halflings being especially nimble in any case. And they are certainly heavy enough to tackle human sized players...
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Perhaps if you removed Stunty from Halflings? They'd maybe actually survive a match then. And sure, they'd lose their dodging bonus, but I don't see Halflings being especially nimble in any case. And they are certainly heavy enough to tackle human sized players...
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Hi Galak,
Well sure - I can deny my opponent bonus rerolls. Agreed.
And the chef can knock off (on average) 1 reroll in one half, and 2 in the other.
My point is that against developed teams they still have enough rerolls left that it doesn't really matter much.
That's my LRB5 experience.
And I don't think anyone in MBBL has had any consistent success with it (success as in winning games).
I think being able to permanently roster a 50K chef - and then induce one following the normal rules might actually work. IMO halflings need help that bad.
Cheers
Martin
Well sure - I can deny my opponent bonus rerolls. Agreed.
And the chef can knock off (on average) 1 reroll in one half, and 2 in the other.
My point is that against developed teams they still have enough rerolls left that it doesn't really matter much.
That's my LRB5 experience.
And I don't think anyone in MBBL has had any consistent success with it (success as in winning games).
I think being able to permanently roster a 50K chef - and then induce one following the normal rules might actually work. IMO halflings need help that bad.
Cheers
Martin
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Being able to roster a Chef would be a boost to them. They could probably use another Tree as well. Make Trees 0-3 on a Fling team. I don't think that would over power them.
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It's a Dark Elf world, we just let you live in it to provide fresh victims. - and I still want an Executioner to kill sauruses with.
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