MVP-policy in your league?

Want to know how to beat your opponents, then get advice, or give advice here.

Moderators: Valen, TFF Mods

Post Reply
Ikterus
Emerging Star
Emerging Star
Posts: 447
Joined: Mon Aug 18, 2008 12:43 pm
Location: Sundsvall, Sweden

MVP-policy in your league?

Post by Ikterus »

I'm just wondering on your thoughts on awarding MVPs. Hope this is the correct forum...

LRB 5 states that you decide how to give out MVPs. The standard is letting chance decide.

In my league (which is very young) we decided to try to let the opponent decide which player in the opposing team would get the MVP. You can not give it to dead players or star players...

It works fine, but the MVPs tend to stack around the best players... Somewhat realistic but maybe not best suited for long term development...

What are your thoughts? How do you give out MVPs?

/Ikterus

Reason: ''
frogbear
Emerging Star
Emerging Star
Posts: 501
Joined: Sat Feb 02, 2008 2:13 am
Location: Australia

Post by frogbear »

I would ask firstly how big is your league?

Ours is a small one and we are stating that you can give it to any player you want, but each player can only get 1 MVP ever (during that cup).

This stops MVP stacking and provides more strategy and decision for the now rather than the future....

Cheers...

Reason: ''
*Beside Myself with Grief*
Ikterus
Emerging Star
Emerging Star
Posts: 447
Joined: Mon Aug 18, 2008 12:43 pm
Location: Sundsvall, Sweden

Post by Ikterus »

We are only five players...

It is a perpetual league though...

Reason: ''
duttydave
Star Player
Star Player
Posts: 604
Joined: Mon Nov 26, 2007 11:43 am

Post by duttydave »

My own personal preference is to follow the rules and leave it to chance.

Reason: ''
Leilond
Experienced
Experienced
Posts: 92
Joined: Tue Aug 19, 2008 3:10 pm

Post by Leilond »

We use this rule
- A coach choose 3 of his players
- Opponent choose 3 more players
Random between these six players

Reason: ''
Ikterus
Emerging Star
Emerging Star
Posts: 447
Joined: Mon Aug 18, 2008 12:43 pm
Location: Sundsvall, Sweden

Post by Ikterus »

Leilond wrote:We use this rule
- A coach choose 3 of his players
- Opponent choose 3 more players
Random between these six players
Interesting... Can they choose the same players?

Reason: ''
Leilond
Experienced
Experienced
Posts: 92
Joined: Tue Aug 19, 2008 3:10 pm

Post by Leilond »

Ikterus wrote:
Leilond wrote:We use this rule
- A coach choose 3 of his players
- Opponent choose 3 more players
Random between these six players
Interesting... Can they choose the same players?
No, six different players. Every coach choose from his own team first, then both choose the three players from opponent team

Reason: ''
Mootaz
Super Star
Super Star
Posts: 938
Joined: Wed Dec 01, 2004 7:04 am
Location: Stuttgart, Germany

Post by Mootaz »

We use the version where you randomly determine who gets it, but it cannot go to Stars, Journeymen or Dead players. We are a small league and it works fine.

Reason: ''
Geoff Watson
Experienced
Experienced
Posts: 121
Joined: Sun May 29, 2005 11:22 am
Location: Galston, Australia

Post by Geoff Watson »

In my league it's "randomly determine two players, pick one of them to get the MVP".

Geoff.

Reason: ''
Leilond
Experienced
Experienced
Posts: 92
Joined: Tue Aug 19, 2008 3:10 pm

Post by Leilond »

Geoff Watson wrote:In my league it's "randomly determine two players, pick one of them to get the MVP".

Geoff.
Very nice this too!

Reason: ''
User avatar
Takoda
Experienced
Experienced
Posts: 123
Joined: Tue Jul 29, 2008 10:04 am
Contact:

Post by Takoda »

Only problem I have with the current rules, is that a player can theoretically never step food on the field and still become the MVP. In my opinion a MVP should go at random to the top 3 best players of the game - only way right now to measure that is by looking at SPP, even though it would have been nice to measure paces run and paces thrown aswell.
I know this would make the key player grow even fast, but even that would be logic enough in my opinion.

Reason: ''
[color=darkred]TAKODA[/color] [url=http://www.takoda.dk][color=darkred][size=75]< PAINTING BLOG >[/color][/size][/url]
[color=darkred][size=75][i]Blood Bowl player since 1988[/i][/color][/size]
Cramy
Super Star
Super Star
Posts: 824
Joined: Wed Jul 06, 2005 5:35 pm
Location: Gatineau, Quebec, Canada

Post by Cramy »

Takoda wrote:Only problem I have with the current rules, is that a player can theoretically never step food on the field and still become the MVP. In my opinion a MVP should go at random to the top 3 best players of the game - only way right now to measure that is by looking at SPP, even though it would have been nice to measure paces run and paces thrown aswell.
I know this would make the key player grow even fast, but even that would be logic enough in my opinion.
Thing is that you don't know if somebody bribed the person selecting the MVP, or he was drunk, or busy doing something else during the game. ;) :D

We pick randomly, but dead players cannot get the MVP. We felt that even if bribery, drunkedness or whatever was at play, the crowd would riot and get the selector's head if a dead player got the MVP. So even bribed drunk, the person selecting the MVP would not select a dead player. ;)

Reason: ''
Cramy
Leilond
Experienced
Experienced
Posts: 92
Joined: Tue Aug 19, 2008 3:10 pm

Post by Leilond »

Takoda wrote:Only problem I have with the current rules, is that a player can theoretically never step food on the field and still become the MVP. In my opinion a MVP should go at random to the top 3 best players of the game - only way right now to measure that is by looking at SPP, even though it would have been nice to measure paces run and paces thrown aswell.
I know this would make the key player grow even fast, but even that would be logic enough in my opinion.
The goal of MVP is to give some SPP to players that didn't get much. It's a way to fix the "lines nearly never skill up" problem
If you give the MVP to the player that got more SPP during the game, you're going to create a big problem on the long run
Not all the rolls are made to make the game realistic, some are made to make the game a bit balanced or more spectacular (like the intercept rolled before the fumble); this is one of them

Reason: ''
moongob
Rookie
Rookie
Posts: 4
Joined: Tue Jul 01, 2008 12:45 pm

Post by moongob »

I my league we choose on wich player we give the MPV with the restriction that the player must have gained SPP during the game. We choose this system cause it's more realist the MPV should be gained by the player who have contribute the most for the game, at least who have contribute in earning SPP.

It's work quite good but tend to avantage bash team and not elf team by opposite. It's fixe "lines never skill up" well too (your lineman earn spp? he get the MPV and have a skill).

Reason: ''
http://www.mondes-imaginaires.info
Commisaire Ligue starplayer, paris france
Leilond
Experienced
Experienced
Posts: 92
Joined: Tue Aug 19, 2008 3:10 pm

Post by Leilond »

moongob wrote:I my league we choose on wich player we give the MPV with the restriction that the player must have gained SPP during the game. We choose this system cause it's more realist the MPV should be gained by the player who have contribute the most for the game, at least who have contribute in earning SPP.

It's work quite good but tend to avantage bash team and not elf team by opposite. It's fixe "lines never skill up" well too (your lineman earn spp? he get the MPV and have a skill).
But usually lines do not get spp, unless you have an AG 4 line that you can use with an handoff near the endzone. Saurus (to make an example) with their awfull AG 1 and their lack of blocking/damaging skills, usually do not get any spp during a game, unless you're very lucky

I don't want to say that you're wrong! If it works for you on the long run (after 4 or 5 season, something more than 60-70 games) it means that my fears are unjustified

Reason: ''
Post Reply