Proper sequence: Injury or Scatering?

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Leilond
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Post by Leilond »

Page 7

Make armour and injury rolls for players that were knocked down, and if the ball was dropped then roll to see where it bounces too normally.

Clear and simple

The matter is that there are TWO events. The "block" and the "bouncing"
This two events must be resolved one after the other. The followup and the armor/injury roll are part of the block event and the block event must be resolved before you pass to the bouncing event.

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Daefaroth
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Post by Daefaroth »

I bow to your Search Fu. I'll admit, it never crossed my mind that there might be relevant information under turnovers.

That line combined with the injury roll results

8-9 KO’d – Take the player off the pitch and place them in the Dugout in the KO’d Players box.
10-12 Casualty – Take the player off the pitch and place them in the Dugout in the Dead & Injured Players box.

makes a solid arguement in my book. If it is clarified to state the opposite in LRB6, don't forget to adjust this line under turnovers.

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Leilond
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Post by Leilond »

Daefaroth wrote:I bow to your Search Fu. I'll admit, it never crossed my mind that there might be relevant information under turnovers.

That line combined with the injury roll results

8-9 KO’d – Take the player off the pitch and place them in the Dugout in the KO’d Players box.
10-12 Casualty – Take the player off the pitch and place them in the Dugout in the Dead & Injured Players box.

makes a solid arguement in my book. If it is clarified to state the opposite in LRB6, don't forget to adjust this line under turnovers.
I didn't searched for it. It simply happened few month ago that a friend of mine showed me that sentence and I remembered it ;)

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Post by tenwit »

Leilond wrote:Page 7

Make armour and injury rolls for players that were knocked down, and if the ball was dropped then roll to see where it bounces too normally.
Heh, "too" not a misquote, either! Another thing to fix.

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Post by MadLordAnarchy »

I've always gone with injury then scatter tho some of my players like to finish up their movement (on a blitz) first. Not going to change the way we do it.

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Leilond
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Post by Leilond »

tenwit wrote:
Leilond wrote:Page 7

Make armour and injury rolls for players that were knocked down, and if the ball was dropped then roll to see where it bounces too normally.
Heh, "too" not a misquote, either! Another thing to fix.
Why? Pheraps my English isn't perfect (SURELY my english isn't perfect, I'm Italian), but I do not understand where is the error
I thinks that "too" means something like "also".
1.You have to roll armor/injury
2. You have then to roll bouncing too

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Post by DoubleSkulls »

Leilond wrote:Page 7

Make armour and injury rolls for players that were knocked down, and if the ball was dropped then roll to see where it bounces too normally.
LOL. Maybe we don't need that clarification then :)

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Post by Podfrey »

ianwilliams wrote:
Leilond wrote:Page 7

Make armour and injury rolls for players that were knocked down, and if the ball was dropped then roll to see where it bounces too normally.
LOL. Maybe we don't need that clarification then :)
LOL. Maybe you do if you want it to work like Galak does! :wink:

Alternatively you could convince him to leave it as is and just let the rest of the world keep playing the way they do now and roll injury then scatter.

(in either case the spelling should be corrected to "to" not "too" as it implies the destination not an association/combination)

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tenwit
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Post by tenwit »

Leilond wrote:Why? Pheraps my English isn't perfect (SURELY my english isn't perfect, I'm Italian), but I do not understand where is the error
I thinks that "too" means something like "also".
1.You have to roll armor/injury
2. You have then to roll bouncing too
Because it doesn't mean "also bouncing"; if it did, it would be phrased "...then also roll to see...". It means "bounce destination", so the excerpt should be "...to see where it bounces to normally.". It's a subtle but important difference, because "where it bounces" really means "where it bounces from", which isn't important in this sentence. What's important is where it bounces to.

Philology. Love it or hate it, I can talk about it for hours.

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Post by Podfrey »

er, I tinks I jus said dat about 8 hours ago :?: :wink:

Anyway, it's not Leilond's error - s/he was only quoting it directly from the rulebook!

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Post by GalakStarscraper »

lucifer wrote:LOL. Maybe you do if you want it to work like Galak does! :wink:
Galak is more than happy to leave it as ruled on page 7.

Galak

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Leilond
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Post by Leilond »

tenwit wrote:
Leilond wrote:Why? Pheraps my English isn't perfect (SURELY my english isn't perfect, I'm Italian), but I do not understand where is the error
I thinks that "too" means something like "also".
1.You have to roll armor/injury
2. You have then to roll bouncing too
Because it doesn't mean "also bouncing"; if it did, it would be phrased "...then also roll to see...". It means "bounce destination", so the excerpt should be "...to see where it bounces to normally.". It's a subtle but important difference, because "where it bounces" really means "where it bounces from", which isn't important in this sentence. What's important is where it bounces to.

Philology. Love it or hate it, I can talk about it for hours.
I sad that my english is poor, probably you're right ;)
The important thing is that it say to roll for bounce after the injury roll

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