Proper sequence: Injury or Scatering?
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Page 7
Make armour and injury rolls for players that were knocked down, and if the ball was dropped then roll to see where it bounces too normally.
Clear and simple
The matter is that there are TWO events. The "block" and the "bouncing"
This two events must be resolved one after the other. The followup and the armor/injury roll are part of the block event and the block event must be resolved before you pass to the bouncing event.
Make armour and injury rolls for players that were knocked down, and if the ball was dropped then roll to see where it bounces too normally.
Clear and simple
The matter is that there are TWO events. The "block" and the "bouncing"
This two events must be resolved one after the other. The followup and the armor/injury roll are part of the block event and the block event must be resolved before you pass to the bouncing event.
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I bow to your Search Fu. I'll admit, it never crossed my mind that there might be relevant information under turnovers.
That line combined with the injury roll results
8-9 KO’d – Take the player off the pitch and place them in the Dugout in the KO’d Players box.
10-12 Casualty – Take the player off the pitch and place them in the Dugout in the Dead & Injured Players box.
makes a solid arguement in my book. If it is clarified to state the opposite in LRB6, don't forget to adjust this line under turnovers.
That line combined with the injury roll results
8-9 KO’d – Take the player off the pitch and place them in the Dugout in the KO’d Players box.
10-12 Casualty – Take the player off the pitch and place them in the Dugout in the Dead & Injured Players box.
makes a solid arguement in my book. If it is clarified to state the opposite in LRB6, don't forget to adjust this line under turnovers.
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-Daefaroth
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This signature says something else when you are not looking at it.
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I didn't searched for it. It simply happened few month ago that a friend of mine showed me that sentence and I remembered itDaefaroth wrote:I bow to your Search Fu. I'll admit, it never crossed my mind that there might be relevant information under turnovers.
That line combined with the injury roll results
8-9 KO’d – Take the player off the pitch and place them in the Dugout in the KO’d Players box.
10-12 Casualty – Take the player off the pitch and place them in the Dugout in the Dead & Injured Players box.
makes a solid arguement in my book. If it is clarified to state the opposite in LRB6, don't forget to adjust this line under turnovers.

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I've always gone with injury then scatter tho some of my players like to finish up their movement (on a blitz) first. Not going to change the way we do it.
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Why? Pheraps my English isn't perfect (SURELY my english isn't perfect, I'm Italian), but I do not understand where is the errortenwit wrote:Heh, "too" not a misquote, either! Another thing to fix.Leilond wrote:Page 7
Make armour and injury rolls for players that were knocked down, and if the ball was dropped then roll to see where it bounces too normally.
I thinks that "too" means something like "also".
1.You have to roll armor/injury
2. You have then to roll bouncing too
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LOL. Maybe you do if you want it to work like Galak does!ianwilliams wrote:LOL. Maybe we don't need that clarification thenLeilond wrote:Page 7
Make armour and injury rolls for players that were knocked down, and if the ball was dropped then roll to see where it bounces too normally.

Alternatively you could convince him to leave it as is and just let the rest of the world keep playing the way they do now and roll injury then scatter.
(in either case the spelling should be corrected to "to" not "too" as it implies the destination not an association/combination)
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Because it doesn't mean "also bouncing"; if it did, it would be phrased "...then also roll to see...". It means "bounce destination", so the excerpt should be "...to see where it bounces to normally.". It's a subtle but important difference, because "where it bounces" really means "where it bounces from", which isn't important in this sentence. What's important is where it bounces to.Leilond wrote:Why? Pheraps my English isn't perfect (SURELY my english isn't perfect, I'm Italian), but I do not understand where is the error
I thinks that "too" means something like "also".
1.You have to roll armor/injury
2. You have then to roll bouncing too
Philology. Love it or hate it, I can talk about it for hours.
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I sad that my english is poor, probably you're righttenwit wrote:Because it doesn't mean "also bouncing"; if it did, it would be phrased "...then also roll to see...". It means "bounce destination", so the excerpt should be "...to see where it bounces to normally.". It's a subtle but important difference, because "where it bounces" really means "where it bounces from", which isn't important in this sentence. What's important is where it bounces to.Leilond wrote:Why? Pheraps my English isn't perfect (SURELY my english isn't perfect, I'm Italian), but I do not understand where is the error
I thinks that "too" means something like "also".
1.You have to roll armor/injury
2. You have then to roll bouncing too
Philology. Love it or hate it, I can talk about it for hours.

The important thing is that it say to roll for bounce after the injury roll
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