Orcs Vs Ogres

Want to know how to beat your opponents, then get advice, or give advice here.

Moderators: Valen, TFF Mods

Post Reply
User avatar
sfalconer
Rookie
Rookie
Posts: 5
Joined: Tue Sep 02, 2008 1:05 pm
Location: Cambs, UK
Contact:

Orcs Vs Ogres

Post by sfalconer »

Hello, first post here so please be easy on me... :-)

I've searched through a lot of the previous posts about Orcs and Ogres for help on this but without any joy.

My local League (http://www.hdwsbbl.co.uk/) has just kicked off and my first game is tomorrow against Ogres. At first I thought it would be a breeze as their a joke team right? But the more I've studied them the less easy I'm feeling.

My Orcs are fairly vanilla, 4Blitzers, 4BOBlockers, 3 Lineorcs, 2RR, 1Apoth and the rest tipped into FF.

Don't yet know the make-up of this Ogre Team but its a starter so can expect a minimum of 4 or 5 Ogres.

All ideas and suggestions welcome.

Reason: ''
User avatar
Tante Kaethe
Emerging Star
Emerging Star
Posts: 361
Joined: Mon Sep 01, 2003 10:43 am
Location: near Frankfurt/Main
Contact:

Post by Tante Kaethe »

Welcome to TBB :D !

In order to beat the Ogres you should use your Blitzers to go after the Snots. Try to remove every Snot form the pitch and the Ogers will have trouble scoring. Furthermore, once the Snots are gone it will even be possible to get some 2-dice-blocks on the Ogres due to your numerical advantage - but don't get sucked into an all-out brawl with the Ogres.

Good luck :D !

P.S. You don't need much FF under LRB5 anymore. If it's still possible I'd strongly recommend to drop some FF in order to get that third Reroll. You'll need your RRs for blocking with yout Black Orcs.

Reason: ''
User avatar
sfalconer
Rookie
Rookie
Posts: 5
Joined: Tue Sep 02, 2008 1:05 pm
Location: Cambs, UK
Contact:

Post by sfalconer »

Thanks for the suggestions Tante Kaethe.

I'll try and steer clear of the Ogres at the start of the game, placing the three lineorcs on the half-way line and try to pick off the Snotlings with the Blitzers.

Bit late to re-arrange my team I'm afraid, but hopefully I'll be able to get by with the two Re-Rolls. I normally play with un-dead teams and don't like the idea of losing a player to death so I really wanted to have an Apothecary to fall back on right from the start, shoudl the worst happen. :roll:

Reason: ''
User avatar
cyagen
Star Player
Star Player
Posts: 748
Joined: Mon Jan 26, 2004 2:52 pm
Location: Germany

Post by cyagen »

I was in the same situation and I can allow agree with Tante: Blitz every turn a snot with your Blitzers. Feed the Ogre some linemen, do not hesitate to dodge away from the ogre and force him to push forward with the Snots leaving the Ogre behind.

I won 3-0 but my opponent was unlucky and could not pick up the ball.

Keep hammering the Snots and it should pay dividends in the second half.

Reason: ''
Andromidius
Star Player
Star Player
Posts: 588
Joined: Thu Feb 28, 2008 11:10 pm

Post by Andromidius »

Also, if you win the Kick-Off then elect to Receive. There's very little chance the Ogres will take the ball from you, and you can just play the clock. Use your Black Orcs to form a cage which your Blitzers smash Snotlings into the ground all half and then score on turn 8.

Next half your opponant shouldn't have enough players to be able to stop you stealing the ball and scoring on turn three or four. And then again on turn seven or eight. While you're constantly killing and maiming his poor little Snotlings.

And remember - just feed those Ogres Lineorcs during the first half. In the second half you can afford to start ganging up on the Ogres themselves and attemping to injure them. With a bit of luck you can effectively remove the Ogres as a threat to the entire league.

~Andromidius

Reason: ''
User avatar
TuernRedvenom
Legend
Legend
Posts: 2051
Joined: Wed Apr 07, 2004 10:39 am
Location: Argueing the call...

Post by TuernRedvenom »

I wouldn't be playing the clock vs Ogres. The Orcs are massively advantaged. I'd try to score as many TD's as possible and get your team kickstarted.

Reason: ''
Un bon mot ne prouve rien. - Voltaire
User avatar
sfalconer
Rookie
Rookie
Posts: 5
Joined: Tue Sep 02, 2008 1:05 pm
Location: Cambs, UK
Contact:

Post by sfalconer »

Thanks for all you advice guys!

I'll post tomorrow and let you know how it goes tonight... :-?

Reason: ''
User avatar
DoubleSkulls
Da Admin
Posts: 8219
Joined: Wed May 08, 2002 12:55 pm
Location: Back in the UK
Contact:

Post by DoubleSkulls »

TuernRedvenom wrote:I wouldn't be playing the clock vs Ogres. The Orcs are massively advantaged. I'd try to score as many TD's as possible and get your team kickstarted.
Agreed. With a blitzer running the ball I wouldn't be too worried by 3 dice or even 2 dice against blitzes from Snotlings either.

Also that vitamin SPP can help compensate for some of the damage you are likely to suffer.

Reason: ''
Ian 'Double Skulls' Williams
User avatar
sfalconer
Rookie
Rookie
Posts: 5
Joined: Tue Sep 02, 2008 1:05 pm
Location: Cambs, UK
Contact:

Post by sfalconer »

Well last nights game was extremely tight and I ended up on the wrong end of a one nil loss…

So I’ll get my excuses in early, the guy I was playing is a very good coach, being an ex workshop employee and a decent sort most of the time too, which makes losing a bit easier. :wink:

His team, the Man Eaters consisted of “only” four ogres but he had a full roster of Snotlings, two re-rolls an apothecary and a single fan factor. So I thought I had been let off lightly.

I was made to kick to the ogres after loosing the dice roll and decided at the last second that the best form of defence is to attack, as I was only facing the four ogres, and he had loads of replacement snotlings warming the bench. So I fielded my Black Orcs and Blitzers on the line of skrimage and hoped for the best.

At the end of my first turn, there were three ogres and a snotling lying on their backs and I thought this boded well for the rest of the game, as I’d even managed to run my thrower to the ball and after going for it had picked it up first try.

However all of the snotlings were able to gang up on my isolated thrower as his Black Orc cover was a square away. He was knocked down and the ball picked up by a snotling, suffice to say that despite suffering more than his fair share of bone head rolls, I was not able to get the ball again until the snotling scored on turn five.

I was struggling to come to terms with the snotlings, failing to beat their mighty armour and dumbfounded by their agility. My turn five kick off resulted in a pitch invasion and with +1 Fame I was able to get an ogre and a snotling down, while only suffering one player down myself.

But it all went wrong with my thrower going for it to pick the ball up and tripping (and knocked himself out), I felt I needed to do it as the ball was only a few squares from some ogres, who then broke through my line and stood over the ball. The rest of this half descended into a mass brawl and that was that.

I started the second half with only nine players as my thrower was still out of it and I’d suffered a casualty to one of my lineorcs, miss next game, which I decided to accept and not us my apothecary on with a whole half yet to play.

This did not start very well, two consecutive ones as my blitzer tried to pick the ball up…Aaaarrrgghh!

The Ogres again broke through and two of them stood over the ball, however one of them was standing next to a Black Orc and he was able to knock one down with some help, the second one was blitzed out of the way and by turn three I had an Orc blitzer with the ball, moving up the right flank with a screen of Black orcs and blitzers with only two snotlings in front of them…

By the end of turn five I was six squares away from the end zone with two blitzers surrounded by 4 snots and an ogre closing in behind me. I’d also managed to hurt an ogre forcing one to miss the rest of the game, so I was feeling fairly happy and sure of at least one touchdown…

By turn 6 I had a lot more blitzers and black orcs around, but one of the ogres had got into base contact with my ball carrying blitzer. I decided to dodge out despite not having a re-roll (bad move), I failed my roll and ended up on my face with the ball bouncing straight into the hands of a fortunate snotling, who proceeded to run up the pitch and kill the game, although unable to score a TD as he was knocked flat by a passing lineorc, I was unable to get the ball back and that was that…

Great game, despite the lack of TD’s and am looking forward to the next game against an experienced Human team.

One of Blitzers caused three casualties and I gave him the Tackle skill, thought of mighty blow and Guard, but Block and Tackle make a great combination against fast teams…

I also earned forty thousand, but will keep this and get a lineorc Journeyman for the next game

Thanks for your advice, I’ll try and put it in practice next time… :-?

Reason: ''
Cramy
Super Star
Super Star
Posts: 824
Joined: Wed Jul 06, 2005 5:35 pm
Location: Gatineau, Quebec, Canada

Post by Cramy »

A couple of tips if you don't mind.

1) Setup your thrower and a blitzer in the back field such that you cover the whole backfield. This avoids having to gor for it to get the ball. And unless you are facing Strip Ballers, try to get the ball with the Blitzer.

2) Setup a couple of blitzers mid-field so that they cover the whole front of the field. Their job is two-fold. a) They can pick-up or put TZs on the ball if the kick is short. If the kick is long, they can help the other players in the backfield (see 3).

3) Before picking-up the ball, always try to setup two players diagonally in front of the ball (right next to the ball, or a bit further in front, depending on how deep the ball was kicked and the speed/agility of your opponent). Then pick-up the ball. Yes, it will take you longer to get to the front of the pitch, but if you miss, you don't have a loose ball next to one guy. You have a loose ball with a few TZz on it (probably, as it does depend on where it bounces). Or you have a loose ball behind a screen of your players.

If you follow the above tips, you should be able to protect the ball better until you have it in control and in your cage.

Reason: ''
Cramy
Post Reply