Minotaur for DE?

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final fortune
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Minotaur for DE?

Post by final fortune »

I have head pepole talking about a Minotaur big guy for DE? thats not an official rule right? because i cant find anywhere that DE can buy that on thier team sheets...

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Post by Aliboon »

Nope, only rostered Big guy for elves is the Treeman for woodies. They must be playing house rules, with a comissioner who likes Delves...

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Post by irishman »

On one of the old versiosn of the rosters, you could take a Minotar for the DEs, there was also a minotar star player who would play for the DE. That was back when killing was king, and chaos reigned supreme.

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Post by Tritex »

Minotaurs just don't fit the mithos of Dark Elves. However a Drider star player would be cool :)

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Post by PubBowler »

Tritex wrote:Minotaurs just don't fit the mithos of Dark Elves. However a Drider star player would be cool :)
Are a Salvetore fan, excellent.

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Post by Olaf the Stout »

The old allies rules (3rd edition I think?) allowed for Dark Elf team to take up to 1 Minotaur and 3 Vampires on their team. I know this because my Dark Elf team had both the Minotaur and all 3 Vampires in their line-up. Of course, with the Vampires having a neg trait, Off For A Bite, that meant they had to roll a 4+ to play each drive, it was very rare that I had more than 1 Vampire on the field at any one time! :D

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Post by Andromidius »

Surely if Dark Elves had a Big Guy it would be a Hydra?

5/5/1/8 Loner, Wild Animal, No Hands, Two Heads, Multiple Block, Thick Skull, Disturbing Presence

The lack of Mighty Blow means it's not a killer on the line right from the start, and AG1 balances out Two Heads to make them on par with other Big Guys in terms of dodging. Disturbing Presence represents the noxious breath (or legend, at least, can't remember if the WFB version has this or not).

And No Hands? Well, they don't have any!

I'd consider Regeneration as well, but that might be a bit overkill on a Big Guy.

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Post by final fortune »

Andromidius wrote:Surely if Dark Elves had a Big Guy it would be a Hydra?

5/5/1/8 Loner, Wild Animal, No Hands, Two Heads, Multiple Block, Thick Skull, Disturbing Presence

The lack of Mighty Blow means it's not a killer on the line right from the start, and AG1 balances out Two Heads to make them on par with other Big Guys in terms of dodging. Disturbing Presence represents the noxious breath (or legend, at least, can't remember if the WFB version has this or not).

And No Hands? Well, they don't have any!

I'd consider Regeneration as well, but that might be a bit overkill on a Big Guy.

~Andromidius
Not bad at all. But do DE really need a big guy? personally i would love them to have on but what do you guys think? perhaps one for LBR 6.0

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Post by Andromidius »

I wouldn't say they need one, no. But considering Wood Elves get one when they don't need one, I'd not complain if they got it.

But then High Elves would need something as well. Which really wouldn't sit right at all.

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Post by Der_Doodle »

Well havent Dark Elves not already some kind of compensate with 4 Blitzers instead of the 2 then every other elv race has.

Before giving any more big guys to speed/Agility teams i still hope that Woodies loose their tree

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Post by PubBowler »

final fortune wrote:But do DE really need a big guy? personally i would love them to have on but what do you guys think? perhaps one for LBR 6.0
Absolutely not.

They don't need one and shouldn't have one.

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Post by Jural »

Dark Elves need a huge boost based on what I would personally enjoy. So Strength 4 blitzers, a hydra, Jump Packs for Witch Elves, Cold Ones storming the battle field, or just strength access on the blitzers would be OK!

But in my experience, the team could benefit from a small bump, but no need for anything major. Combining the assassin and runner into a single 0-2 useful positional would be great. Strength Access on Witches is probably the most innocent change I have heard that makes sense... but honestly, 0-2 Mighty Blow Witches running around on every Dark Elf team is probably too much.

I'd be satisfied with a 0-2 6 3 4 8 Pass 80k Thrower instead of a Runner

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final fortune
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Post by final fortune »

Jural wrote:Dark Elves need a huge boost based on what I would personally enjoy. So Strength 4 blitzers, a hydra, Jump Packs for Witch Elves, Cold Ones storming the battle field, or just strength access on the blitzers would be OK!

But in my experience, the team could benefit from a small bump, but no need for anything major. Combining the assassin and runner into a single 0-2 useful positional would be great. Strength Access on Witches is probably the most innocent change I have heard that makes sense... but honestly, 0-2 Mighty Blow Witches running around on every Dark Elf team is probably too much.

I'd be satisfied with a 0-2 6 3 4 8 Pass 80k Thrower instead of a Runner
Im still learning about DE, not used to play with them. But I must admit I was i bit surpticed that none of their positionals had acces to strength skills. They are the bashy elves. But strength acces to the witch elves would be great :)

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Post by Tarp »

ST acces on elves = a bunch a jumpup PO MB players... that will make Khemri look like kindergarderners

http://www.arosbb.dk/default.asp?p=pl&pid=2728 34cas in less than 20 games

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final fortune
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Post by final fortune »

Tarp wrote:ST acces on elves = a bunch a jumpup PO MB players... that will make Khemri look like kindergarderners

http://www.arosbb.dk/default.asp?p=pl&pid=2728 34cas in less than 20 games
Just from the sheets, i dont think DE are that violents...its the coaches that makes them such. A lot of teams are a lot more bashy than DE (skills and stat wise)...its just their insane coaches :D

well thats my theory :P

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