Saurus earns 2nd double skill

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Brokje
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Saurus earns 2nd double skill

Post by Brokje »

Hi all!

A Saurus on my developed Lizzies team (most Sauri have 2-3 skills) already has Diving Tackle and Block. Now he rolled another double.

In short: what to take?

Thanks in advance!
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mepmuff
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Post by mepmuff »

I think side-step might work nicely.

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Post by voyagers_uk »

maybe dodge as with Block and dodge and AV9 he will probably survive to see 4th skill which could be break Tackle

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Master Wang
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Post by Master Wang »

Dodge then break tackle next unless you have plenty of break tackle already. If you do, ignore it and get something you need - guard, mighty blow, tackle...

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Post by Axtklinge »

Dodge, might be my choice too.
What skills have the other ones?

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Brokje
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Post by Brokje »

Well, that team already has a Dodge, Break Tackle, Tackle Saurus.
Here it is:

Saurus: Block, Tackle, Mighty Blow
Saurus: Diving Tackle, Block, ?????
Saurus: Frenzy, Block
Saurus: Break Tackle, Dodge, Tackle
Saurus: Break Tackle, Block, Tackle

Krox: Block, Guard

Several expendable Skinks.... ; )

Cheers!
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Post by Decker_cky »

If you already have a dodge saurus, then definitely take dodge. Dodge gets better as you have more of it.

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Master Wang
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Post by Master Wang »

I like the idea above, but sidestep might be better as it'll make him difficult to blitz off the person his marking with diving tackle. Of course you could just take stand firm which will do the same thing. Actually the more I think about it the more many different could possibilities come to mind, such as tackle for the synergy with diving tackle.

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Post by Andromidius »

Sidestep on a S4 Diving Tackler would be extremely useful.

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Post by Brokje »

Well, I prefer Side Step over Stand Firm. Side Step is countered by Grab, and Stand Firm by Juggernaut. The first is chosen less than the latter, and on top Side Step can get a player into a better position.

Dont know if it is worth the extra 10 k TV though....

Thanks for the response guys!
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Post by mattgslater »

Side Step. SS+Block+ST4 = the best ILB in the game. Factor in Diving Tackle, and it's just outrageous. If this guy ever makes it to 51, get Break Tackle: you won't be sorry. But ignore doubles on the next roll: Dodge on this model would be overkill (at 76, with BT, that's not true).

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What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
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Post by Jural »

Darn it mattgslater! I was going to answer for you!

Side Step in a landslide.

As for the follow up? Break tackle is great. But might I also suggest Frenzy or Mighty Blow? Normally Side Step and Guard combo so well together, but I wouldn't go that route with this player.

Frenzy and Mighty Blow make people pay for marking this saurus, which means you can choose who you mark/hit!

Finally, if you get a third doubles roll next, I agree with mattgslater to ignore it.

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Post by Joemanji »

I am leaning heavily towards Side Step for ST4 or more players. I might even have taken it above Dodge.

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Post by mattgslater »

I'm leery of taking Mighty Blow at 51 SPP, because I see the biggest value of MB to be acceleration. Frenzy works if you prefer that to Break Tackle: if all you want is deterrent value, they're interchangeable, but Frenzy has bigger in-game impact while MB has bigger long-term effect. Both have both.

I can't believe, though, that I didn't say "Tackle." Dumb. Tackle! DT, Block/SS... what else could you want.

Or Grab. SS/Grab/ST4 is more fun than a barrel of snotlings. "Care to dance? I'll lead."

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What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
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Post by Jural »

mattgslater wrote:I'm leery of taking Mighty Blow at 51 SPP, because I see the biggest value of MB to be acceleration. Frenzy works if you prefer that to Break Tackle: if all you want is deterrent value, they're interchangeable, but Frenzy has bigger in-game impact while MB has bigger long-term effect. Both have both.

I can't believe, though, that I didn't say "Tackle." Dumb. Tackle! DT, Block/SS... what else could you want.

Or Grab. SS/Grab/ST4 is more fun than a barrel of snotlings. "Care to dance? I'll lead."
I usually don't combo diving tackle and tackle on my sauri. I like to have 1 or 2 DTs and 2 Tacklers... But with the fend around, it is useful to have a player with both.

Grab is very interesting too, but I prefer the other choices. Well... I think Side Step is a clear choice this time anyway. Side Step DT is awesome.

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