I'm playing in a short group stage/knock-out stage cup, I'm 5 games in and my 6th game will be the quarter final.
The team will be going on to a perpetual ladder style format afterwards so I don't want to do anything too much at the expense of longer term improvements.
The team consists of
Wardancer: 12SPPs, -1AG, strip-ball
Wardancer: 0SPPs (just bought him before the last game, where he got permenantly knocked out turn 1

Lineman: 19SPPs, Blodge
Lineman: 10SPPs kick
Lineman: 9SPPs dodge
Lineman: 10SPPs dodge
Lineman: 6SPPs wrestle
Lineman: 8SPPs leader (I needed the third re-roll badly)
Lineman: 4SPPs
Lineman: 9SPPS wrestle
Treeman: 7SPPs guard
I have an apothecary, two re-rolls, a third from leader, and 160K in the bank.
I don't want to fire the strip-ball wardancer until I at least have strip-ball on the other guy, and he does fine as a blitzer/safety even with ag3 tbh.
I have 2 wrestlers to take down blodgers/blockers, and 3 blodgers of my own.
So, I want to buy a 12th player to actually have a bench! I've never used a catcher or a thrower before, I'm fairly new to BB.
The thrower is tempting because he's basically a line-man with pass for 20K extra. He is st3 so he's not as fragile as a catcher. Pass skill access is something I'll obviously want down the line, but before a catcher or 3?
Also everybody on an elf team is a thrower as far as I'm concerned, especially with 3 re-rolls. And I barely throw the ball as it is, except for a 2+/2+ to get a SPP or before a hand-off to get the ball miles in 1 turn.
I worry a thrower will also hog completion SPPs.
A catcher is FAST, speed 9 (we're LRB5 for the league, LRB6 for the ladder afterwards).
Dodge helps his survivability, but not as much as
ST2 decreases it.
Though I guess even your typical st3 guy is getting a 2dice block against him most of the time, otherwise your opponent is messing up.
A loan catcher strikes me as begging to be cas'd out of the game. I was thinking I could use him as the guy I 2+/2+ short pass to before he runs 9 squares to hand-off to a lineman deep in my opponents half. That way I can use his speed but I'm not hanging him out on his own in my opponents half.
I'm leaning towards getting the catcher over the thrower. It's a fairly tight decision and I'm guaranteed to have 90K to buy another catcher or thrower after the next game, unless a wardancer dies of course!
Any opinions?