Double 1's on a Chaos Pact Mino
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Double 1's on a Chaos Pact Mino
My Chaos Pact team has a minotaur who is definitely favoured!
He has racked up a whopping 12 casualties in 7 games and 3 MVPs now earning him his third skill.
On top of his starting skills he has Block, Stand Firm and ???
As the title of the thread says it was a double 1 that I rolled for him, and so am now deliberating what I should get him.
My thoughts are:
1) Dodge - increase his survivability in the mix, and put my sights on Break Tackle next.
2) Tentacle - with block and Stand Firm, this skill is almost begging to be taken. To be able to maintain his TZs at all times, he would be a nightmare to any of those catcher types who got too close!
3) Claw - there is a whole lot of AV7 in the league, so I have been reluctant, but even the norse have some AV8 guys, and most of the other teams do too...
the rest of the league is:
Chaos, Norse (the scariest!), High Elves, Skaven, Undead (comprised of all skeletons), and Underworld.
Here is the rest of my team:
http://bombbl.ca/index.php?section=coac ... team_id=27
Advice appreciated!
He has racked up a whopping 12 casualties in 7 games and 3 MVPs now earning him his third skill.
On top of his starting skills he has Block, Stand Firm and ???
As the title of the thread says it was a double 1 that I rolled for him, and so am now deliberating what I should get him.
My thoughts are:
1) Dodge - increase his survivability in the mix, and put my sights on Break Tackle next.
2) Tentacle - with block and Stand Firm, this skill is almost begging to be taken. To be able to maintain his TZs at all times, he would be a nightmare to any of those catcher types who got too close!
3) Claw - there is a whole lot of AV7 in the league, so I have been reluctant, but even the norse have some AV8 guys, and most of the other teams do too...
the rest of the league is:
Chaos, Norse (the scariest!), High Elves, Skaven, Undead (comprised of all skeletons), and Underworld.
Here is the rest of my team:
http://bombbl.ca/index.php?section=coac ... team_id=27
Advice appreciated!
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Yeah.... but there has to come a point where you have to accept that they are going to do what you want them to... most of the time. I accept that.Storch wrote:From a straight reliability point of view, have you considered Pro?
But with Tentacle as long as I can get him into position it is going to work a treat. With all the dodgy types and AG4 in the league, it is also going to be a real handy skill to have.
Tentacle was chosen.
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It was more a suggestion because he looks to be moving towards being your go-to blitzer and it would be a shame to waste a blitz to the wild animal roll.
Pro build on that role.
Tentacles starts carving out a new, secondary role.
The real question is whether you want to specialize or generalize.
Pro build on that role.
Tentacles starts carving out a new, secondary role.
The real question is whether you want to specialize or generalize.
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He's leaading the league in casualties, I would say he has already done a good bit of damage!Storch wrote:I was thinking mostly the fact that he already had block.
With Bock and Pro he is a pretty reliable blitzer that can do a good bit of damage.

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Man, you are not going to let it go are you?Storch wrote:It's fairly easy for a Mino to get an early advantage in CAS.
I would look towards the skills you need to keep him useful when everyone else has 2-3 skills per player and can start really threatening him.
To me, the reliability of Pro goes a long way towards doing that.

I hear what you are saying, but to be honest pro may have been my third (if that) doubles choice.
The real toss up for me in my mind was between Dodge and Tentacles, and Tentacles won. If he got Dodge then he could have his eyes on Break Tackle on the next advance and be really hard to put down, next to impossible to move, and able to blitz anyone within range! That would be one bad a$$ minotaur!
To be honest your whole argument about looking to the future when everyone else is advanced is an argument against yourself. As the teams develop there are going to be stars developing who can run circles around my mino with little regard for his TZs. Pro would do nothing except make him less likely to fail his Wild Animal roll. Whereas Tentacles (provided he can get to the right spot) is going to be useful whether or not he has gone Wild, and will also be able to tie up catchers who slip through the lines and hold players into a spot to ensure that they are going to take the beating I intend for them!
I must admit though, I never was a fan of the Pro skill. To me it is only used when you screw something up and even then it is only a 50% chance of a reroll. But this is coming from the guy who used to think that Kick was a waste of a skill choice!

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