Pro Elf catcher first roll, 6 + 4.

Want to know how to beat your opponents, then get advice, or give advice here.

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Digger Goreman
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Post by Digger Goreman »

Live to Super Star status, catch a silver bullet... it's the Werewolf way!!!!

As an Elf hater: anything but AV and MA....

As a coach who loves his player's longevity: AV (av8 breaks half as much as av9)....

As a coach who would never expect it to happen: Grow some testicles on that elf and take the MA!

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LRB6/Icepelt Edition: Ah!, when Blood Bowl made sense....
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Decker_cky
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Post by Decker_cky »

"Get there second, then throw the boot!" (It's the Goblin way)

edit: MA is probably the best, but it's only a marginal improvement over AV (which makes him another blitzer).

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Jural
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Post by Jural »

It's personal taste. +AV on an elf team is really only good en mass, so once you start getting 3 or 5 +AV guys on the pitch it makes a difference. Just trying to protect one player isn't as good of a move, he will either be a TV bloat at +30k for limited impact or he will be a target for claw, Mighty Blow, and Piling On guys... so the +AV has diminishing returns!

+MA is, on the other hand, useful on individuals, and a great template to build on if he stays alive long enough.

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Smeborg
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Post by Smeborg »

For me there is no contest. MA is the obvious way to go. If you have a player that is built for speed already, +1MA represents a massive increase in his playing potential.

In a highly successful Elf team last year, I even gave one of the Blitzers +1MA. I didn't regret it. The fact that he later got Dodge, Guard may have helped...

Hope this helps.

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prisma
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Post by prisma »

In general, I find it always useful to give a player +MA if he is the fastest player on your team.
No matter wether it's a Khemri thro-ra or a gutter runner or a nurgle beastman. With +MA on the fastest player / positional, the whole team seems to speed up.

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Zuf
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Post by Zuf »

prisma wrote:In general, I find it always useful to give a player +MA if he is the fastest player on your team.
I completely agree with this. My (otherwise terrible) Khemri team have a MA7 Blitzer, and he's turned into the guy who does everything - ball retrieval, TD scoring. Increasing the total possibility space of where your team can get to can affect the game in imperceptible ways.

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voyagers_uk
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Post by voyagers_uk »

"We'll grind your bones.... and then check that we haven't eaten the Baker" (Orges)

Go for the MA, it is a difference maker.

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bouncergriim
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Post by bouncergriim »

you only need AV if you are caught... You can use MV every turn. And always remember the good die young anyway.

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