Starting LRB5 League - Humans!

Want to know how to beat your opponents, then get advice, or give advice here.

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jmw23
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Post by jmw23 »

How did this team turn out? In a league, is it necessary to have max models for all positionals? Do I really need 4 catcher models? Do I really need more than 5 linemen?

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TuernRedvenom
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Post by TuernRedvenom »

jmw23 wrote:How did this team turn out? In a league, is it necessary to have max models for all positionals? Do I really need 4 catcher models? Do I really need more than 5 linemen?
Human teams rarely take more then 2 catchers in my experience. 5 linemen is the bare minimum though. I would try to get 6 models to allow for more varied starting rosters.

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Headstrong
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Post by Headstrong »

1 ogre 14
2 blitzer 18
1 thrower 7
2 Catchers 14
6 linemen 30
2 rr 10

total: 930


leaves you 70k to do what you want with... either a 3rd reroll or an extra catcher/thrower/linemen or save for next game and get a blizter.

Or change a linemen for a blitzer and get 3ff or something.

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PubBowler
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Post by PubBowler »

Headstrong wrote:1 ogre 14
2 blitzer 18
1 thrower 7
2 Catchers 14
6 linemen 30
2 rr 10

total: 930


leaves you 70k to do what you want with... either a 3rd reroll or an extra catcher/thrower/linemen or save for next game and get a blizter.

Or change a linemen for a blitzer and get 3ff or something.
Any Human line-up that doesn't include all 4 Blitzers is fatally flawed IMO.

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Falkom
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Post by Falkom »

Any Human line-up that doesn't include all 4 Blitzers is fatally flawed IMO.
true

Usually I start with

Ogre 140
Blitzers 4 x 90
Thrower 70
Lino 4 x 50
Catcher 70
RR 3 x 50
10k in treasury

If u are unlucky with casulaties (as I am) then u can pass catcher and take 2nd thrower instead. Catchers are easy to level and they are quite fine even "from the box".

Some players dont like Ogre option but he can be very usefull

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Melipone
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Post by Melipone »

Falkom wrote:Some players dont like Ogre option but he can be very usefull
Yeah I like to buy him later (no good if it's a short league though), and start with all the other re-rolls/players I like:

4xBliter 360
2xCatcher 140
2x Thrower 140
3xLineman 150
4xRR
1 FF

Definitely think the ogre is worth it, but not for the sake of having one less re-roll/catcher. Saves the dauntless-up on a blitzer/lineman.

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Lahatiel
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Post by Lahatiel »

Melipone wrote: 4xBliter 360
2xCatcher 140
2x Thrower 140
3xLineman 150
4xRR
1 FF
That's the player lineup I'd take (and save for the Ogre), but I'm not sure I'd go 4 RR. Yeah, I know it's cheaper to buy them at the start, but still: with Dodge, Catch, Sure Hands and Pass all occurring twice already in the lineup, I think I'd just go with 3 RR and start with either an Apo, or a Lineman for a 12th man.

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mattgslater
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Post by mattgslater »

I like both lineups. The other option is to start only 3RR (totally enough) and an Apothecary. In a short league, that means you can run out and buy your Ogre right away with no worries. Statistically, you should be able to hire him after match #4.

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