Witch Elf Doubles
- howabe
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Witch Elf Doubles
So, I'm playing a small league (LRB5+2008RR) with some guys from work and finally managed to get my first skill on a Witch Elf. Even better, I rolled a double, but am not entirely sure what to give her.
Any suggestions would be welcome.
My team currently looks like this:
Blitzer - +MA
Blitzer - +MA
Blitzer - Mighty Blow, Side Step
Blitzer - +MA, Tackle
Witch Elf - ?
Witch Elf
Runner - Pass
Assassin
Lineman - +ST, Block
Lineman - Block
2 x unskilled Linemen
Other teams in league are Chaos, Skaven, Orcs & Humans.
Any suggestions would be welcome.
My team currently looks like this:
Blitzer - +MA
Blitzer - +MA
Blitzer - Mighty Blow, Side Step
Blitzer - +MA, Tackle
Witch Elf - ?
Witch Elf
Runner - Pass
Assassin
Lineman - +ST, Block
Lineman - Block
2 x unskilled Linemen
Other teams in league are Chaos, Skaven, Orcs & Humans.
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- Grumbledook
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Juggernaut is better if there are plenty of developed teams in your league - however earlier on I would be more tempted to go for Mighty Blow as there are less players around with stand firm, fend and wrestle. There's no harm in stacking juggernaut on top of block via a later double roll either, as it gives you plenty of offensive options when blitzing different players.
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- DoubleSkulls
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- Grumbledook
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- stick_with_poo_on_the_end
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Stand Firm stacks very nicely with both jump up and frenzy - leaving you to go wild in the aisles!
Next skill will presumably be blodge for extreme synergy - nightmare to knock down, if you do then she's liable to get back up where you are and hit you and if she's in the sidelines then you're in big trouble!
Next skill will presumably be blodge for extreme synergy - nightmare to knock down, if you do then she's liable to get back up where you are and hit you and if she's in the sidelines then you're in big trouble!
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- Grumbledook
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