Witch Elf Doubles

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JJB
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Post by JJB »

Grumbledook wrote:
mumbojumboist wrote:Give her big juggs.
+1
+2

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Post by mattgslater »

JJB wrote:
Grumbledook wrote:
mumbojumboist wrote:Give her big juggs.
+1
+2
See, I don't think a Witch Elf would be a good candidate for big juggs. They might interfere with Jump Up and occasion another AV roll.

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Post by Carnis »

I'd go mighty blow, but only because it's her FIRST skillup. Give your other WE juggs if she ever doubles. This one could become a mb/po block/frenzy/jump up/sidestep monster with a 2nd lucky double (and she gets up to 5 tries for the 2nd doubles).

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Post by Ullis »

I think the problem with Jugs is that it looks better than it actually performs. When you do get down and dirty with your opponent, Mighty Blow will be much better and you'll get some actual results from it.

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Post by JJB »

But then big juggs can affect several opponents at the same time unlike hypnotic gaze, or mighty blow.

Now I wonder what the overlap with right stuff is.

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Post by Ogre Marauder »

Mighty Blow

and note of all the inuendo that surrounds Witch Elves - is there a single skill that doesn't prompt it? lol :)

BFN

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Post by Ullis »

Yeah. After Jugs you'll probably need Fend.

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Post by Toby Wardman »

Ogre Marauder wrote:and note of all the inuendo that surrounds Witch Elves - is there a single skill that doesn't prompt it? lol :)
Right Stuff.

Oh no, hang on...

Stand Firm.

No...

Sure Hands?

I give up.

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Post by gandresch »

Mighty Blow for the win! 8)
Juggernaut is good, too, but MB would be my favourite

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Post by JJB »

For the tougher opponents, after juggs she'll need pass.

And pro too.

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Post by howabe »

Alright, thanks for the advice and innuendo guys :P
Decided to take Mighty Blow in the end.
Gets better though... played my next game today (2-0 vs Orcs) and she got her next skill. Promptly rolled double 5.
So, worth taking a stat increase or stick with a skill (presumably Juggernaut this time)?

Rest of team not changed yet skillwise.

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Post by Carnis »

howabe wrote:Alright, thanks for the advice and innuendo guys :P
Decided to take Mighty Blow in the end.
Gets better though... played my next game today (2-0 vs Orcs) and she got her next skill. Promptly rolled double 5.
So, worth taking a stat increase or stick with a skill (presumably Juggernaut this time)?

Rest of team not changed yet skillwise.
Now go piling on, and all she needs is block to be a real monster.. She already has dodge, jump up & mighty blow..

Stat increases are nice but doubles > ma, and piling on over juggernaut because you already have mighty blow. MB alone +100% CAS, mb&po together about +300+% cas & with jump up you won't be paying for it that much..

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Post by PubBowler »

Carnis wrote: Now go piling on, and all she needs is block to be a real monster.. She already has dodge, jump up & mighty blow..
I would find that too tempting to turn down.

I mean, she'll die.
Have no doubt about that.

But she'll be fun while she lasts.

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Post by mubo »

Piling on is nice with MB, especially with jump up. Only worry is fouling, but people are much less inclined to do so nowadays. With an absence of defensive skills and AV7 expect her to be taken out by a MB orc blitzer.

Although PO could almost be used defensively to stop her being surfed or blocked...

Alternative is block/wrestle.

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Post by Joemanji »

Normally a MA8 witch would be cool, but you already have MB. Piling On would be awesome on a MB/Jump Up witch elf. Too good to pass up. She can skill up quickly, so Block won't be too far away. As MumboJ says, PO can be used defensively too. I'd never thought of that ... good call! :)

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