Sorry. That was me being serious. here are a few wacky ones...mattgslater wrote:I definitely think Wardancers, per WH fluff, should start with Leap and Block. Yes, it makes them powerful. But that's OK. 110k AV7 players should be powerful.
Removing Dodge:
a) weakens Catchers without actually modifying them, by taking pressure off of Tacklers;
b) removes a skill the WD will want to buy straight back right away. An AV7 player worth 130k better be a Blodger. By comparison, WDs who start with Dodge will get Wrestle instead of Block. Ya wanna see annoying?
c) keeps the team in players with Block. Wood Elves shouldn't look like a specialty team.
If removing Dodge alone isn't enough, nerf the Catchers. I already suggested 0-2, but how about this?
0-4 Catcher 9/2/4/7 Catch, Dodge, GA/PS, 100k
0-2 Wardancer 8/3/4/7 Block, Leap GA/PS, 110k
0-2 Wardancer 8/3/4/7 Jump Up, Leap, Mighty Blow GA/PS 120k
As a combo with 0-2 Catchers:
0-2 Waywatcher 7/3/4/7 Shadowing, Stab GA/PS 110k
Or ... you could make them super-stunties (hold the Stunty)!
0-16 Lineman 7/2/4/7 GA/P 40k
0-2 Thrower 8/2/4/7 Dodge, Pass AP/G 80k
0-2 Catcher 8/2/4/7 Catch, Dodge, Sprint GA/P 90k
0-2 Wardancer
0-1 Treeman
TRR 70k
Or just the change to Throwers and Catchers...
Or... give them all Loner and reduce TRRs to 30k.