So the zombie blocker is a dwarf blocker missing tackle and block, but adding on regen? 70k seems wrong... What about 50 or 60k? Otherwise I'm OK with it, even if the zombie is 0-4.plasmoid wrote:
I have to get a bit creative here, but what about this:Code: Select all
0-16 Skeletons 40K 5327 G Regen, Thick Skull 0-2 Zombie Blocker 70K 4329 GS Regen, Thick Skull, Decay 0-2 Wights 90K 6338 GS Regen, Block 0-2 Mummies 120K 3519 S Regen, Mighty Blow 0-2 Ghouls 70K 7337 GA Dodge 70K ReRolls
Need ideas for nerfing undead - round 4: Proposal
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Well, that was what was discussed a few pages back. 60K for strength access.
I.e. deliberately overpriced.
With decay coming on due to the poll, I added thick skull.
Then added AV9 (for 70K) as an afterthought.
But as Tripleskull said, it should probably come off.
So it's AV8 for 60K. And no, it's not a sweet deal.
Cheers
Martin
I.e. deliberately overpriced.
With decay coming on due to the poll, I added thick skull.
Then added AV9 (for 70K) as an afterthought.
But as Tripleskull said, it should probably come off.
So it's AV8 for 60K. And no, it's not a sweet deal.
Cheers
Martin
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Narrow Tier BB? http://www.plasmoids.dk/bbowl/NTBB.htm
Or just visit http://www.plasmoids.dk instead
Or just visit http://www.plasmoids.dk instead
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The poll doesn't really suggest the zombie positional though. 6 votes out of 38 for the zombie blocker. It looks more like people wanted to drop 2 ghouls and add decay to the current zombies.. Not rework the whole list.plasmoid wrote:Well, that was what was discussed a few pages back. 60K for strength access.
I.e. deliberately overpriced.
With decay coming on due to the poll, I added thick skull.
Then added AV9 (for 70K) as an afterthought.
But as Tripleskull said, it should probably come off.
So it's AV8 for 60K. And no, it's not a sweet deal.
Cheers
Martin
2 ghouls, 2 wights, 2 mummies and decay zombies would maybe make skeletons a bit more attractive. If giving decay to zombies is too much, then the zombie blocker hardly is a solution. IMO anyway..
Do you need to implement 2 (or 3, like here) changes anyway, isn't one enough?
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Nope. I don't need to do 2.
But I have done so with the others.
Undead is a bit trickier than the others, because unlike the other 9 teams, pundits say that they "flip" around 180TV, so a straight nerf would cripple them long term.
So went with a bit of executive privilege here.
To explain my decision:
Just knocking off the ghouls would be (too) harsh long term.
So I wanted to compensate a bit.
As the runner up a) does almost nothing, and b) conflicts with the necro team.
To avoid the collision with the necro team, I went with #3, the zombie blocker, which at the same time takes a bit of sting off the ghoul snip.
Cheers
Martin
But I have done so with the others.
Undead is a bit trickier than the others, because unlike the other 9 teams, pundits say that they "flip" around 180TV, so a straight nerf would cripple them long term.
So went with a bit of executive privilege here.
To explain my decision:
Just knocking off the ghouls would be (too) harsh long term.
So I wanted to compensate a bit.
As the runner up a) does almost nothing, and b) conflicts with the necro team.
To avoid the collision with the necro team, I went with #3, the zombie blocker, which at the same time takes a bit of sting off the ghoul snip.
Cheers
Martin
Reason: ''
Narrow Tier BB? http://www.plasmoids.dk/bbowl/NTBB.htm
Or just visit http://www.plasmoids.dk instead
Or just visit http://www.plasmoids.dk instead