Need ideas for nerfing undead - round 4: Proposal

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Which (short term) nerf suits undead the best?

Mummes get loner, but also access to G-skills
3
7%
Lose all ghouls. Wights become 0-4.
6
14%
Ghouls reduced to 0-2
10
23%
Ghouls changed to 7338 - GA
6
14%
Zombies gain decay
12
28%
Zombies replaced by 0-2 zombie blockers (50K) 4328 regen, GS
6
14%
 
Total votes: 43

Jural
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Post by Jural »

plasmoid wrote:
I have to get a bit creative here, but what about this:

Code: Select all

0-16 Skeletons      40K 5327 G   Regen, Thick Skull
0-2  Zombie Blocker 70K 4329 GS  Regen, Thick Skull, Decay
0-2  Wights         90K 6338 GS  Regen, Block
0-2  Mummies       120K 3519 S   Regen, Mighty Blow
0-2  Ghouls         70K 7337 GA  Dodge
70K ReRolls
So the zombie blocker is a dwarf blocker missing tackle and block, but adding on regen? 70k seems wrong... What about 50 or 60k? Otherwise I'm OK with it, even if the zombie is 0-4.

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plasmoid
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Post by plasmoid »

Well, that was what was discussed a few pages back. 60K for strength access.
I.e. deliberately overpriced.
With decay coming on due to the poll, I added thick skull.
Then added AV9 (for 70K) as an afterthought.

But as Tripleskull said, it should probably come off.
So it's AV8 for 60K. And no, it's not a sweet deal.

Cheers
Martin

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Carnis
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Post by Carnis »

plasmoid wrote:Well, that was what was discussed a few pages back. 60K for strength access.
I.e. deliberately overpriced.
With decay coming on due to the poll, I added thick skull.
Then added AV9 (for 70K) as an afterthought.

But as Tripleskull said, it should probably come off.
So it's AV8 for 60K. And no, it's not a sweet deal.

Cheers
Martin
The poll doesn't really suggest the zombie positional though. 6 votes out of 38 for the zombie blocker. It looks more like people wanted to drop 2 ghouls and add decay to the current zombies.. Not rework the whole list.

2 ghouls, 2 wights, 2 mummies and decay zombies would maybe make skeletons a bit more attractive. If giving decay to zombies is too much, then the zombie blocker hardly is a solution. IMO anyway..

Do you need to implement 2 (or 3, like here) changes anyway, isn't one enough?

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plasmoid
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Post by plasmoid »

Nope. I don't need to do 2.
But I have done so with the others.

Undead is a bit trickier than the others, because unlike the other 9 teams, pundits say that they "flip" around 180TV, so a straight nerf would cripple them long term.
So went with a bit of executive privilege here.

To explain my decision:
Just knocking off the ghouls would be (too) harsh long term.
So I wanted to compensate a bit.

As the runner up a) does almost nothing, and b) conflicts with the necro team.
To avoid the collision with the necro team, I went with #3, the zombie blocker, which at the same time takes a bit of sting off the ghoul snip.

Cheers
Martin

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