MVP Award

Got some ideas for rules? Maybe a skill change or something completely different!!! Tell us here.

Moderator: TFF Mods

Eric R.
Rookie
Rookie
Posts: 20
Joined: Mon Jul 24, 2006 1:43 pm
Location: Kitchener, Ontario
Contact:

MVP Award

Post by Eric R. »

Just would like some outside input:

Currently my league has voted (and as the commissioner, I do like in concept) this as the current House Rule for awarding MVP:
  • The three players that have achieved most SPP [in the current match] are up for the award of MVP.
  • In the case that there is not 3+ players that have achieved SPP [in the current match] the remaining slots a filled randomly.
  • A die roll determines which player, of the 3, gets the MVP [i.e. D3]
Historical note: the concept was decided upon on the fact that a player, regardless if they are Dead, a Journeymen or Star Player, that actually achieves something should be rewarded.

One thing we have noted is that the key players in that coaches team are always up for MVP and also tend to get it which leads to 2~4 players on a team advancing beyond normal means; though this may be due to Coaches not being used to the new rule. Also, it has been noted that agility teams have a better chance to spread around the possibility of MVP within their players.

Any thoughts?


As a note: Dead players, Journeymen and Star Players are valid candidates for MVP,and it has occurred several times; including be awarded MVP and the coach not being able to purchase them.

Reason: ''
[img]http://rubli.ca/Canadian_Open/IMG/CO_banner.gif[/img]
[url=http://rubli.ca/MapleLeafTournaments.php]Canadian Tournament Schedule[/url]
User avatar
Darkson
Da Spammer
Posts: 24047
Joined: Mon Aug 12, 2002 9:04 pm
Location: The frozen ruins of Felstad
Contact:

Post by Darkson »

If your groups happy with it, then it's fine, but I wouldn't want to play using it - it seems the poor old lineman, that did nothing all game except get beat up my the minotaur (which allowed the fancy-dan blitzers and catchers get all the glory) gets over looked again (in game terms, the lineman, that did nothing to gain SPP all game, but did the role needed).

Reason: ''
Currently an ex-Blood Bowl coach, most likely to be found dying to Armoured Skeletons in the frozen ruins of Felstad, or bleeding into the arena sands of Rome or burning rubber for Mars' entertainment.
AK_Dave
Veteran
Veteran
Posts: 278
Joined: Tue Oct 07, 2008 6:09 am
Location: Anchorage, AK USA

Post by AK_Dave »

This house rule would end hope for my Linemen skilling up. The positionals on a DE team already hog all the glory. At least a Lino with a completion or a casualty has hope of getting a MVP and thus a skill.

But on the other hand, you watch professional sports games on TV and its the "positionals" who hog the MVPs. Rarely, but occasionally, some defensive back will get an MVP nod. Usually its the offensive stars who win the laurels.

I like how the rule as it exists gives a subtle dis-incentive to use Stars and Mercs, as they could steal the MVP from the team. This house rule makes it easier to manage this risk.

Reason: ''
[b]Galak 3:16 says "There is a point in time that a player really should read the rulebook."[/b]
[img]http://www.blood-bowl.net/teamicons/getref.gif[/img]
bjorn9486
Star Player
Star Player
Posts: 716
Joined: Mon Oct 13, 2008 3:29 pm
Location: Binghamton, New York, US
Contact:

Post by bjorn9486 »

We tried something like this in my league and it ends up skilling up your guys that will get SPP every game while the linemen get nothing. We revoked it shortly there after.

Reason: ''
Ikterus
Emerging Star
Emerging Star
Posts: 447
Joined: Mon Aug 18, 2008 12:43 pm
Location: Sundsvall, Sweden

Post by Ikterus »

We use a different system.

You nominate three players and the opponent nominates three (no stars or dead players) and then you roll a D6

I find the system to be very good.

Reason: ''
Ikterus

Image
Rhyoth
Veteran
Veteran
Posts: 177
Joined: Mon Feb 23, 2009 6:51 pm
Location: Rennes, France

Post by Rhyoth »

We're starting a new league, and one player came up with this idea to nominate MVP, and I would really appreciate your opinion on this one :

At the end of the match, each coach roll 1D6 :
1-2 : Your opponent choose one of your player to be awarded MVP
3-4 : The MVP is awarded randomly (like the original rule)
5-6 : You can freely choose one of your player to be awarded MVP

Only player who were eligible for the match can be awarded MVP.
Dead players, Journeymen, Mercenaries and Star Players cannot be choosen by any coach, but they can still be picked up randomly.

OPTIONNAL :
_ You can add your FAME to your roll to determine MVP
_ You get +1 to your roll to determine MVP if you won the match
_ New inducement : 0-1 : Favorable speaker (30 000 gold pieces)
You can reroll your dice to determine your MVP.

PS : this rule is NOT designed to be used fair and square (Blood bowl is a quite corrupted sport after all !) ).

Reason: ''
User avatar
DoubleSkulls
Da Admin
Posts: 8219
Joined: Wed May 08, 2002 12:55 pm
Location: Back in the UK
Contact:

Post by DoubleSkulls »

Just choose MVP actually works pretty well for most teams.

Reason: ''
Ian 'Double Skulls' Williams
Fist of Gales
Experienced
Experienced
Posts: 133
Joined: Sat Jan 12, 2008 3:09 pm

Post by Fist of Gales »

Our league also tried a system that only gave MVPs to players that had earned SPPs in the match. We had the same problems that others have mentioned. Certain star positionals gained huge amounts of points will lineman had a hard time gaining any skills at all.

The rule we are currently using is nominate 3 players and roll 1d3 to determine MVP.

TL

Reason: ''
SorroW
Rookie
Rookie
Posts: 16
Joined: Fri Jun 12, 2009 6:32 pm

Post by SorroW »

Ikterus wrote:We use a different system.

You nominate three players and the opponent nominates three (no stars or dead players) and then you roll a D6

I find the system to be very good.
We do it in a similar fashion, but a little easier. Opponent nominates one and you roll one random. Then you chose between the two. Simple fast and gives more MVP's to those who fight bravely and does their job but don't get any SPP's.

Reason: ''
User avatar
mattgslater
King of Comedy
Posts: 7758
Joined: Thu Dec 15, 2005 5:18 pm
Location: Far to the west, across the great desert, in the fabled Land of Comedy

Post by mattgslater »

Ikterus wrote:We use a different system.

You nominate three players and the opponent nominates three (no stars or dead players) and then you roll a D6

I find the system to be very good.
I'm going to propose this to my league.

Reason: ''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
User avatar
Pug
Legend
Legend
Posts: 3699
Joined: Tue Oct 10, 2006 9:23 pm
Location: Middle of nowhere
Contact:

Post by Pug »

Sorry...but, Eric R your Avatar is awesome...apart from the fact you seem to be goading Nuffle on with it.....If he/it thinks you want skulls all the time the bugger WILL give you skulls all the time!!

:smoking:

Reason: ''
Image
"In Dodge We Trust"
Ogre Marauder
Experienced
Experienced
Posts: 77
Joined: Sat Aug 16, 2003 3:05 pm
Location: Dundee, Scotland

Post by Ogre Marauder »

We just go with the chosen MVP - allows coaches to skill up specific players for specific roles if they want. Usually comes down to 'who will get a skill if they get the MVP?' but occasionally a lino gets an MVP in the hopes of spp in a later match.

BFN

Paul

Reason: ''
Once again Mo's Marauders clear the field. Can anyone stop them? This reporter doesn't think so!

If you thought the Coffin Dodgers were bad... Wait until you meet the Coffin Dodgers: Muerte Nuevo...
stashman
Ex-Mega Star, now just a Super Star
Ex-Mega Star, now just a Super Star
Posts: 1611
Joined: Tue Mar 15, 2005 12:12 am

Post by stashman »

ianwilliams wrote:Just choose MVP actually works pretty well for most teams.
VERY Good for dwarfs, lizardmen and nurgle teams.

Reason: ''
Glowworm

Post by Glowworm »

Last time I ran a league we went with the "standard" MVP allocation (D16 Dice roll) with the only addition of No starplayers or dead (destroyed if an undead team!) could receive the award (re-roll if applicable)

the only reason for this was, and Im sure this has happened to others...For whatever reason on that day Nuffle hated you (more than normal) you never broke armour, No passes where Completed and no TDs scored, you accomplished nothing, even your opponent got embarrased by your crap dice and bad luck (he obviously made every dodge and caught every pass using the same dice)

at the end of the game the "dead" guy got the MVP, what a waste, I only get to play 1-2 times a week at most so just 5Spps is not much to ask.

just my opinion...

Reason: ''
User avatar
Thordallim
Emerging Star
Emerging Star
Posts: 344
Joined: Sat May 10, 2003 9:41 am
Location: Merksem,Antwerpen,Belgium

Post by Thordallim »

Well we used to nominate choose an mvp on the opponents team. So that the lineman who held your Big Guy up or who interupted your big plays could be the mvp as well.

Also we gave each player that played in a match 1 spp per game played.

So after 6 games each player skills up .

Keep in mind that things realy change after 6 games.

PS: Mind you we more mostly bashy teams.
Although inducements usually helped out the slower scoring teams.

Reason: ''
Eurobowl 2003 & 2004 Team Belgium Member

Nuffle Sucks!
Apprentice Blasphemer
Nuffle Blasphemer's Association
Post Reply