Just brainstorming. The seeds don't all have to pan out. And there's nothing saying that a particular set of mods can't be combined with something else that comes along.plasmoid wrote:A nerf is supposed to take something away and weaken the team. Not take something away and then give something back that almost counters the nerf or maybe even makes it a tad better.
I think adding 10k to the price of a BOB is just crushing at 1M, and I also think that a BOB isn't worth 90k in its wildest dreams (they're at best a mediocre deal at 80k, TBH). So give 'em something worthless (yes, Thick Skull is worthless if it's only found on a 0-4 AV9 ST4 piece; it's good on Skels 'cause it comes up a lot, and good on Dwarfs 'cause it's universal) and pretend it's worth 10k.
You could also just flat-out bump Blitzers to 90k and handle it that way.
I still think 0-2 Blitzers is the way to nerf the team. Taking the Troll away means all of a sudden Orcs aren't really a bash team, and that makes no sense to me. Whatever you do to Orcs, they should be the archetype of heavy and mean, 'cause that's what an Orc is.
I'd also be cool with taking away the Orc Thrower, or Thrower and Goblin, and forcing the team to go bash all the way. Or splitting it up into Gorker teams and Morker teams. Gorkers would have no Throwers or Goblins, and Morkers would have 0-2 Blitzers, or maybe even 0-2 Blitzers and 0-2 BOBs, but MA6 Throwers.
Another option would be bumping the TRR price to 70k. With 90k Blitzers, that's probably overkill, but with 90k TS BOBs (above), it might be a nice balance.