STR on a treeman?

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stormmaster1
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Post by stormmaster1 »

ST7 3d blocks v ST4 with 2 assists. other big guys will need 3 assists to get parity!!!!!! ST7 is seriously awesome. Ask Bouf what happened to his ST^ Snow troll who chose block over ST7

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mattgslater
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Post by mattgslater »

Yeah, I think Block over ST7 is ludicrous. ST7/Stand Firm is really awesome! Nobody can hit you!

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Post by Boar Bolter »

Cmon, double 6s are freaking rare! It would be idiotic to turn it down. When I play with my flings usually my opponents target treemen by swarming over them. ST 7 is a great counter against it, it's not easy to get 5 assists with ST 3 player. And think about multiple block after that, 2 dice against ST 4 players... Well at least I'd accept the ST increase, but it's your decision.

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Post by Digger Goreman »

I'm for the strength also.... You can never have enough....

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Andrew from Cheadle
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Post by Andrew from Cheadle »

Blood Bowl rule No 1

ALWAYS take a strength increase.

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Post by Mr_lemon »

Andrew from Cheadle wrote:Blood Bowl rule No 1

ALWAYS take a strength increase.
Except on Snotlings! (But to be honest I'd pick a double over strength on most ogres too

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Post by Smeborg »

Andrew from Cheadle wrote:Blood Bowl rule No 1

ALWAYS take a strength increase.
I don't follow this rule. For example, I don't take +1ST on Rotters (because I don't consider it cost-effective in TV terms, and largely wasted on the line of scrimmage).

Once in a progression tournament, I took +1ST on a Bull Centaur. I was in two minds when I took it, and regretted it - Break Tackle would have been much more useful in the remaining games.

So while it is rare not to take +1ST, it can happen, depending on the team and the circumstances.

Hope this helps.

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Smeborg the Fleshless
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Post by the beanbag »

Take block
One of the aspects of 'fling teams is keeping your TV low so you can have juicy inducements; start taking ST increases and you lose some of that.

And two trees and Deepthroat (most of the time) is more than enough!

And you can confidently take on other blockers - how many times have you nonchalantly thrown 2D blocks with Black Orcs or Chaos Warriors etc and got skull/both down or similar, and at the worst possible time?

Other guys have said it too, getting an assist for 3D blocks won't be too hard - and then you'll have 3D AND block. Sweet.

Don't just mindlessly take a ST increase, mindlessly take block instead :D :wink:

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Post by Carnis »

He took block.

He plays "the wall", where the trees & the star (preferably morg) take out the opposition 4vs11. The "wall" starts tight, then expands to one side or the other, then moves slowly & turns into a TTM or a running score (or not). For this, block is a natural choice even over jump up and probably over ST.

Note how, if you can get morg your 'wall' is comprised entirely of ST6-7 players with AV10 and mighty blow :D. And how like a "wall" they move slowly, and are hard to reliably knock down or even slow down.

Code: Select all

St = star, De = deeproot,Tr = tree, Ha = Flings, Bc = ballcarrier
An example start:
-- -- -- --|De -- -- Tr -- -- Tr|-- -- -- --
-- -- -- --|-- -- Ha -- Ha -- --|-- -- -- --
-- -- -- --|-- -- Ha St Ha -- --|-- -- -- --
-- -- -- --|-- -- -- Ha -- -- --|-- -- -- --
-- -- -- --|-- -- -- -- -- -- --|-- -- -- --
-- -- -- --|-- -- -- -- -- -- --|-- -- -- --
-- -- -- --|Ha -- -- -- -- -- Ha|-- -- -- --
The wall "ready":
-- De -- --|Tr -- -- Tr -- -- St|-- -- -- --
-- -- -- --|Ha Bc Ha Ha -- -- --|-- -- -- --
-- -- -- --|Ha Ha Ha -- -- -- --|-- -- -- --

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