Khemri and LRB 6

Want to know how to beat your opponents, then get advice, or give advice here.

Moderators: Valen, TFF Mods

Post Reply
wizmerlin
Rookie
Rookie
Posts: 8
Joined: Wed Jan 06, 2010 8:09 pm

Re: Khemri and LRB 6

Post by wizmerlin »

Thanks mattgslater,

That was a good answer. :)

Reason: ''
Ulfast
Rookie
Rookie
Posts: 37
Joined: Wed Oct 27, 2004 11:45 am
Location: Stockholm, Sweden
Contact:

Re: Khemri and LRB 6

Post by Ulfast »

So new house rules or going back to old "khemri" team rules is some options but if you want to play with the current rules (as I know we will do in our league and will propably not accept any changes) what is you to do?

I still see a team that with just a few skill can get much better in handling the ball and with some luck get those important skills like block, stat increase and more. And in a long league you will get some. But if it´s true that a khemri team can be good in the first couple of games because of our tomb guardians, can´t we then get those SPP easier and follow the other teams when they increase in power? Of course we know that some teams like elves have it much easier then us but we also know a couple of teams that is worse (like ogres, hafling etc). So what do you think?

Reason: ''
plasmoid
Legend
Legend
Posts: 5334
Joined: Sun May 05, 2002 8:55 am
Location: Copenhagen
Contact:

Re: Khemri and LRB 6

Post by plasmoid »

I think the old team was pure cheese.
Clearing the pitch with a TV100 team is just stupid.

The new team is tricky. Low tier 1. Other teams are down there. They are by no means uniquely unplayable! Pick up the ball. Don't be cavalier about that part - have half your team in the backfield! It's not like you're going anywhere, and you just might blow the pick-up.
Once you have the ball, slowly move your cage forward, using your ST5 players as spearheads. If you're in a hurry. Move a lighter cage as fast as you can, then let the mummies catch up next turn.

But basically - don't leave just one guy to pick up the ball. Have half a team down there.

Cheers
Martin :D

Oh, and Matt, kind of sounds like you haven't played ogres. The combination of TZs that disappear (bonehead) and TZs that aren't really there (titchy) makes for one heck of a headache. Khemri don't have that.

Reason: ''
Narrow Tier BB? http://www.plasmoids.dk/bbowl/NTBB.htm
Or just visit http://www.plasmoids.dk instead
plasmoid
Legend
Legend
Posts: 5334
Joined: Sun May 05, 2002 8:55 am
Location: Copenhagen
Contact:

Re: Khemri and LRB 6

Post by plasmoid »

Hi Wizmerlin,
I'm prone to believe that Khemri-team is defenately not tier 1-team.
Fair enough. I'm prone to believe that the old team was a stinky chunk of cheese.
...try to find a competitive reason (and a way) to play the team in our ultra-competitive league.
They're not a strong choice in a hugely competitive league. Like humans: Not bad, but not as good as the top 10. If you're looking for stompy power caging, you should go orcs or dwarfs.

Cheers
Martin

Oh yeah - for all their flaws, they are tied for strongest team in the game (with ogres).

Reason: ''
Narrow Tier BB? http://www.plasmoids.dk/bbowl/NTBB.htm
Or just visit http://www.plasmoids.dk instead
Carnis
Super Star
Super Star
Posts: 1124
Joined: Thu Apr 09, 2009 8:50 pm

Re: Khemri and LRB 6

Post by Carnis »

plasmoid wrote:Hi Wizmerlin,
I'm prone to believe that Khemri-team is defenately not tier 1-team.
Fair enough. I'm prone to believe that the old team was a stinky chunk of cheese.
...try to find a competitive reason (and a way) to play the team in our ultra-competitive league.
They're not a strong choice in a hugely competitive league. Like humans: Not bad, but not as good as the top 10. If you're looking for stompy power caging, you should go orcs or dwarfs.

Cheers
Martin

Oh yeah - for all their flaws, they are tied for strongest team in the game (with ogres).
Khemri is definedly tier1. Especially if you can use the inducement system to bring in setekh or ramtut, you've got a real powerhouse potentially.

I don't get the tied in STR though, khem is much stronger ;). Str of ogres = 5x6 + 1x5 = 35. Khem is 5x4 + 3x7 = 41. Orcs can only get 5x1+4x4+6x3 = 39.

The old team barely won games in FUMBBL though, except in good hands - so it wasn't as cheesy as welfs - just poor game design resulting in boring games for both sides.. ;).

Reason: ''
Baduk
Veteran
Veteran
Posts: 214
Joined: Thu Mar 19, 2009 1:18 pm

Re: Khemri and LRB 6

Post by Baduk »

I played with 3 teams on fumbbl, as a newb.
Skaven, I did pretty well with them (= won more than I lost).
Halflings, I found out why they're (one of the worst) team(s), especially for a newb.
Khemri, I didn't do too good but enjoyed playing them very much. I'm not sure why I lost so much more than with skaven, I didn't try to play them like skaven (I know someone would say that). Maybe only better than average skilled coaches wanted to play against them. I definately should have put more players in the backfield! Haven't played Khemri with lrb5 though.

Reason: ''
Ulfast
Rookie
Rookie
Posts: 37
Joined: Wed Oct 27, 2004 11:45 am
Location: Stockholm, Sweden
Contact:

Re: Khemri and LRB 6

Post by Ulfast »

Good tip about puting more in the back then other teams usually do. Because in the teams I have played I usually just put one or two back there but as you said, perhaps better to put 4 or 5 in the back and slowly get up. this is great tips for any khemri player. Together with soem good skills and advice which to take we can slowly turn this thread into a tactica for khemri :)

Another question, what is the thing we most need to look up for in other teams, is i the faster teams, the stronger teams or some speciall skills that hurt us the most?

Reason: ''
Carnis
Super Star
Super Star
Posts: 1124
Joined: Thu Apr 09, 2009 8:50 pm

Re: Khemri and LRB 6

Post by Carnis »

Ulfast wrote:Good tip about puting more in the back then other teams usually do. Because in the teams I have played I usually just put one or two back there but as you said, perhaps better to put 4 or 5 in the back and slowly get up. this is great tips for any khemri player. Together with soem good skills and advice which to take we can slowly turn this thread into a tactica for khemri :)

Another question, what is the thing we most need to look up for in other teams, is i the faster teams, the stronger teams or some speciall skills that hurt us the most?
Blodge kills your play basicly, and +AG elves/gutters who happen to have high MA to go with it. It will take a long time to develop Block/Tackle TGs, infact you might never make it. Another issue is Blodge/SS/Shadowing or Blodge/SS/DT which tag to your ballcarrier like the plague. You aren't likely to make it if they can tag you in the backfield..

Another thing to fear is MB/PO blitzers vs your AV7 skellies, but you do not need to fear them as much as the high MA teams.

Reason: ''
User avatar
mattgslater
King of Comedy
Posts: 7758
Joined: Thu Dec 15, 2005 5:18 pm
Location: Far to the west, across the great desert, in the fabled Land of Comedy

Re: Khemri and LRB 6

Post by mattgslater »

plasmoid wrote:Oh, and Matt, kind of sounds like you haven't played ogres. The combination of TZs that disappear (bonehead) and TZs that aren't really there (titchy) makes for one heck of a headache. Khemri don't have that.
Kind of sounds like you misunderstood me, Martin. I didn't have to start comparing the unique stuff about Ogres to make my point, as it's a net minus. Khemri just aren't nearly that bad. I think the conversation is converging on where I too sit on Khemri, though.

Reason: ''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
User avatar
DoubleSkulls
Da Admin
Posts: 8219
Joined: Wed May 08, 2002 12:55 pm
Location: Back in the UK
Contact:

Re: Khemri and LRB 6

Post by DoubleSkulls »

mattgslater wrote:There's no way to balance 4x ST5 on a ST3 team. It can't be done.
I don't know about that, but my feeling is that the four S5 and no AG3 constraints on the team actually break the boundaries of what the game can support. The current team works in that its reasonably balanced for low end of tier 1, but it doesn't feel right.

Reason: ''
Ian 'Double Skulls' Williams
User avatar
mattgslater
King of Comedy
Posts: 7758
Joined: Thu Dec 15, 2005 5:18 pm
Location: Far to the west, across the great desert, in the fabled Land of Comedy

Re: Khemri and LRB 6

Post by mattgslater »

Has it ever felt right? Because "balance" means so many things in this context (it's not a checkbook; you have to balance it against 23 other teams some with multiple competitive builds), anything large you do will have big repercussions. Anything you do to counterbalance it will also have big repercussions. You aren't smart enough to predict all those repercussions, because nobody is. But if through trial and error you get a handle on the big ones and end up with something kind of mushy that isn't broken, is at least a little fluffy, and has a little potential left, then you have to call that a success.

Reason: ''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
mrmojoz
Experienced
Experienced
Posts: 68
Joined: Mon Jan 04, 2010 6:51 pm

Re: Khemri and LRB 6

Post by mrmojoz »

mattgslater wrote: But if through trial and error you get a handle on the big ones and end up with something kind of mushy that isn't broken, is at least a little fluffy, and has a little potential left, then you have to call that a success.
This is how I describe my cats. They are sucessful when you apply your criteria to them. :orc:

Reason: ''
User avatar
GalakStarscraper
Godfather of Blood Bowl
Posts: 15882
Joined: Tue Jun 26, 2001 12:00 am
Location: Indiana, USA
Contact:

Re: Khemri and LRB 6

Post by GalakStarscraper »

mattgslater wrote:There's no way to balance 4x ST5 on a ST3 team. It can't be done.
Really disagree with that statement. I find no issues with the balance of the current Khemri team ... so I definitely believe we did what you said could not be done.

Galak

Reason: ''
Impact! - Fantasy Football miniatures and supplies designed by gamers for gamers
Image
User avatar
Borthcollective
Veteran
Veteran
Posts: 265
Joined: Wed Oct 01, 2008 3:16 pm
Location: Dayton, Ohio

Re: Khemri and LRB 6

Post by Borthcollective »

There is a guy in our group that has played them the last 2 times we've had a league once under LRB 4 and once under LRB 5 and in small leagues they were tough. They would work the 1st half on crippling your team, and then get a couple of TD's in the second half.

Reason: ''
User avatar
mattgslater
King of Comedy
Posts: 7758
Joined: Thu Dec 15, 2005 5:18 pm
Location: Far to the west, across the great desert, in the fabled Land of Comedy

Re: Khemri and LRB 6

Post by mattgslater »

GalakStarscraper wrote:
mattgslater wrote:There's no way to balance 4x ST5 on a ST3 team. It can't be done.
Really disagree with that statement. I find no issues with the balance of the current Khemri team ... so I definitely believe we did what you said could not be done.

Galak
Learn to identify a compliment. Your big breakthrough was in defining balance as a range with a cap. It took WotC a heck of a long time to figure this out with Magic: you set your upper benchmark, and if anything goes past it, you nerf it. And anything that sucks you buff until it feels about right, up to that upper benchmark. Khemri, as hard as everybody tried to balance them, just wouldn't stay on the mark, so they were then weakened, and apparently not so badly as to put them out of range. They're simply not competitive with the top teams on an equal level, except in the sense that the variance between coaches' winning ability exceeds the variance between teams' balance within the upper tier.

You hit on the balance, but you did it by increasing the size of the bat. Instead of saying, "they have to be as good as Undead," you said "they have to be better than the joke teams." My point still applies. If you tried to fine-tune them into top-notch competitiveness, you'd have a very hard time. In the Barbarian example I used, the fine folks at TSR, unable to create a lower tier to balance against in their ostensibly noncompetitive game, had to take the class out entirely and introduce a line of "kits" to provide a new, more balanced framework for fluffy mechanics. That was okay, because it sold a lot of books, but from a game-design perspective it's an admission of failure. By comparison, y'all made lemonade.

I was about to apologize for digressing, but then I realized I'm still on topic. :lol: :oops:

Reason: ''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
Post Reply