The wrestler will be going ball hunting, often teamed with strip ball, and stand firm garuantees that you'll keep that tacklezone on the lose ball. Although, of course, wrestle doesn't really help such a piece, but nevermind.

What's the synergy between juggernaut and wrestle? If you have juggernaut and block then yeah it's a sneaky way of hurting opponents with wrestle but why juggernaut and wrestle on the same player? Doesn't wrestle defeat the purpose of having juggernaut? Maybe I missed something but I don't get that.Greyhound wrote:2 witches: 1 with MB/Tackle/Piling on
1 with Juggernaut wrestle
it's the ideal combination
narg - Wrestle/Juggernaut is my preferred combo on Witches (I have yet to test it in practice, as I seem never to roll doubles on them!).narg wrote:What's the synergy between juggernaut and wrestle? If you have juggernaut and block then yeah it's a sneaky way of hurting opponents with wrestle but why juggernaut and wrestle on the same player? Doesn't wrestle defeat the purpose of having juggernaut? Maybe I missed something but I don't get that.Greyhound wrote:2 witches: 1 with MB/Tackle/Piling on
1 with Juggernaut wrestle
it's the ideal combination
Thanks for the explanation Smeborg!Smeborg wrote: The idea is simple: I (very) often Blitz with a Witch. When a Witch takes a Blitz action, she is normally trying to do one of two things, either (a) to sack the opposing ball carrier (Wrestle), or (b) to push an opposing player into the crowd (Juggernaut). With both skills, she is perfectly suited to both tasks, and becomes a nasty threat.
Hope that helps.