Halflings are broken....

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voyagers_uk
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Halflings are broken....

Post by voyagers_uk »

ok, so having gotten fed up with Bash teams and agility teams on cyanide...I decided to try Half-kings (with a little help from the Twitterverse)

so far against a mixture of opposition I have gone 9 wins, 1 draw and no losses.... I am not that good anymore, I know that... a lack of human opposition has made me weak and less obsessive (see MattSlater for an example of how I was.)


but they are so easy to win with in short league situations that it is silly. Inducements make them super bashy.. Morg, Deeproot and two block trees and you can just annihilate the front line of any opposition... diving tackle on 4 or 5 half-kings makes them super decent at defence...


I have not even felt in danger of giving up a TD so far....


maybe access to Morg is wrong...

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Re: Halflings are broken....

Post by plasmoid »

Interesting... to say the least.
What rules are you using?
2 block trees seem odd.
And a roster that includes Morg and Deeproot... Even if you take 11 halflings and no treemen, no rerolls, no apoth, no-nothin' - you won't get both of those against another starting roster.
Explain :D

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voyagers_uk
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Re: Halflings are broken....

Post by voyagers_uk »

plasmoid wrote:Interesting... to say the least.
What rules are you using?
2 block trees seem odd.
And a roster that includes Morg and Deeproot... Even if you take 11 halflings and no treemen, no rerolls, no apoth, no-nothin' - you won't get both of those against another starting roster.
Explain :D

basic Cyanide rules
first skill on one was a double, the other got a double as a second skill (his first was grab to feed the other tree)

Morg and Deeproot are inducements... My opposition all seem to be in the TV 1.3m to 1.5m range

I seem to be winning the casualty battle as well which obviously helps..

starting roster was 2 trees, 9 half-kings 1 reroll

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mattgslater
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Re: Halflings are broken....

Post by mattgslater »

Against opponents who don't play good offense, Halflings are actually quite competitive.

I really appreciate you calling me weak, man. I do okay on FUMBBL, even if online gaming isn't to my tastes. A reasonable noob, after playing a few games against veterans, is much better than Cyanide's AI.

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Re: Halflings are broken....

Post by plasmoid »

I'm surprised nobody can beat you...
But congratulations :orc:

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Re: Halflings are broken....

Post by plasmoid »

Uhm Matt,
he didn't call you weak. Read it again.

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Re: Halflings are broken....

Post by voyagers_uk »

weak... no i referred to you as obsessive... 8)

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Coach Grievous
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Re: Halflings are broken....

Post by Coach Grievous »

voyagers_uk wrote:a lack of human opposition has made me weak and less obsessive
Uhm, do you mean you're playing against the Cyanide AI? That would totally explain why you can't lose.

If you are indeed playing other human players instead.. well, I wish to subscribe to your newsletter.

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Re: Halflings are broken....

Post by DoubleSkulls »

If you couldn't beat the AI with 'flings you need to practice :)

In match making 'flings won't do so well since there are unlikely to be 830k+ of inducements.

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Re: Halflings are broken....

Post by narg »

There's really a huge difference between the Cyanide AI and "real" Blood Bowl - it's actually quite hard to lose against the AI, even with a weak team, but if you tried the same thing against a human coach, there's no way you could do the same.

The AI does a lot of stupid things, for example is uses ogres and minotaurs as "sweepers" and as a result if the opponent has Morg'n'Thorg you could play an entire game without Morg'n'Thorg throwing a single block against you. No way this would happen against a human coach.

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Ulthuan_Express
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Re: Halflings are broken....

Post by Ulthuan_Express »

My flings are broken. Usually in a big pile of bodies at the side of the Apothecary's (or, more likely, the Tree Surgeon's) table when playing a team with a lot of Tackle.

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Re: Halflings are broken....

Post by betterZthenDeaD »

Ulthuan_Express wrote:My flings are broken. Usually in a big pile of bodies at the side of the Apothecary's (or, more likely, the Tree Surgeon's) table when playing a team with a lot of Tackle.
:lol:

Quoted 'cos it's the truth (ask any 'Fling player!).

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