- I kick and he gets a blitz! The ball was landing right behind my line on the near side and he chose to blitz my Tomb Guardian farthest from the ball. Knocked him down and fouled him but neither broke armor. So a 5-ST BoB, a Blitzer and the Goblin were way out of the play.
- I gathered up the ball and on turn 2 a TG charted his Troll! Regen failed so one Guard gone! Right after that I blitzed his niggled 5ST BoB, down, failed armor but, because his Goblin was too far away, Piled On with abandon - 9 +MiB break, 7...niggle to a KO! I had to remind him, he was surprised I knew his team so well! Studying paid off!
- Made sure to cloud screen and not cage because my opponent DID buy a Wizard, giving me a free Wizard and I merc-ed a Skeleton.
- More Khemri grinding, killed a BoB - apothed to BH.
- Ran a Thro-Ra to the endzone and stalled, perfectly safe...except from the wizard. Electricity was in the air but felt it worth it to try and draw out the Bolt. I was up 4 or 5 players by then and my other Thro-Ra, the 3AG one, was safely trailing the play.
- Sure enough, Turn 6 he Bolts the Thro-Ra, KOing him, but the Orcs cannot get to the ball. It was around this time I was able to really get physical, corraling the remaining BoBs with all my Guarding TGs. Ball had bounced into the endzone!
- Turn 8, I pick it up easily (for a Thro-Ra!) and go up 1-0! His Turn 8 is uneventful as Thick SKull prevents 2 KOs and his one casualty Regenerated!
Second Half
- His Goblin had been ejected (as had my favorite fouler, Skeleton #13 Old Scratch) and with his Troll gone it was all Orcs on the Pitch. The KOed niggled 5ST BoB failed his KO roll at Turn 8 but made his halftime roll. My opponent let out a "Thank God." I thought, "Don't you mean, Thank Nuffle?"

- Kick Off result was PERFECT D! And perfect it was as instead of three Skeletons to hit, the Orcs suddenly found all the TGs up on the line and both Blitz-Ras looking for the sack! The kick (thanks to my Kick Skeleton!) was way back in the bottom right backfield!
- My opponent, great coach that he is, threw two dice uphill, got the push, then a one die series on the line. He managed to knock over 2 TGs but that was it. Then, as Smeborg predicted, his Frenzy got him into trouble as he actually had a two die, push/push, then a one die and it was a skull. His reroll was gone so down he went with the ball still on the ground!
- I hit everybody, got some more players removed, but could not get to the ball, though I had both Blitz-Ras and my star Thro-Ra trying to box in the Thrower.
- MY FIRST MISTAKE!!! I should have Bolted him at the end of that turn (or beginning) but didn't. He then grabbed the ball and threw downfield! The receiver caught it but had already moved so had to sit. This was at about midpitch. Frustrated with my mistake (shame on you CONTROL Khemri coach!) I immediately Bolted the Blitzer - and charted him! I was able to get three tacklezones on the ball, smash his BoBs and LineOrcs some more and generally recover to the Khemri's satisfaction.
- He based the ball but then was forced into two die uphill blocks in the TG 'corral'. Nothing worked, skulls were rolled and we defensively charted another Orc. I also knocked out the niggled Blitzer when I broke armor naturally and rolled a 6 + MiB + niggle = KO!
- After that, it was grind time. I ended up scoring on Turn 8 with 6 casualties (1 death) to his two, who both Regenerated. There was a tense moment late when he slop-blocked my ONE Blocking TG and charted him - rolling a 2 and a 4 for Decay. He would miss my semi-final game! Then the Regen roll came down the dice tower...FOUR! Whew!
I gained Stand Firm on a TG - 20+ skill rolls over 4 seasons with this team on current and long gone TGs -and I've rolled ONE double.

THANK YOU to everyone who posted ideas - your advice was invaluable in helping my beloved Khemri vanquish their age-old foes and move into the semi-finals!