Starting Roster for Chaos Pact

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Dr. Von Richten
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Re: Starting Roster for Chaos Pact

Post by Dr. Von Richten »

Darkson wrote: BB wasn't designed for MM, especially not one with TV-difference limits, missing Stars and incorrectly implemented skills...
spubbbba wrote: Well since Pact are also missing from Chaos edition then that isn't an issue. So I think it was more a reference to FUMBBL's B division, all sorts of lame min-maxing goes on there. :roll:
Hitonagashi wrote: I'd say that BB is designed given the assumption you are playing in a friendly league, and you'll smack a coach who creates an all clawbomb minmax team and tell him to go create a proper team.
You are all right, and since I do play in 2 friendly TT leagues and wouldn't play on FUMMBL if they paid me for it, this doesn't affect me in practice. But still the sheer possibility of it annoys me greatly. :?:

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Re: Starting Roster for Chaos Pact

Post by SunDevil »

Dr. Von Richten wrote:You are all right, and since I do play in 2 friendly TT leagues and wouldn't play on FUMMBL if they paid me for it, this doesn't affect me in practice. But still the sheer possibility of it annoys me greatly. :?:
I love my local friendly TT leagues as much as anyone. But I hate to see anyone miss out on FUMBBL!

The trick to playing FUMBBL if you want to avoid the min/maxers is to join a league (like our Three Die Block Highlander league) where that stuff doesn't happen. Don't miss out on all of FUMBBL's greatness just because of some coaches making teams you disagree with. You could play FUMBBL for a hundred years and never face one of those if you so choose.

Just sayin'. :D If you want, I'd be happy to point you in the direction of our FUMBBL league commish to get you on the alt coaches list for our league. :)

Back on topic... :wink:
Dr. Von Richten wrote:It is, in fact, a great idea, which shows precisely what is wrong with the Chaos Pact Team.

10 Marauders + 1 Ogre + 3rr = TV 840 ...

... which means you can have 2 clawpombers at TV 980, something that will demolish most rookie teams you'll be facing in a MM environment. :o

This should not be possible IMO. :-?
Agree on this. Since this roster is supposed to represent the Chaos All-Stars, I'd love a new rule for them - "You MUST have all 6 Renegades on your roster if possible."

Hard to implement I know, and potentially messy to police but I'd like to see something like that. Of course, I also wish the team had a single Chaos Dwarf, a single Beastman and a single Chaos Halfling on it and you could only take 4 Marauders so you'd be wise not to listen too closely to my Pact ideas. :)

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mattgslater
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Re: Starting Roster for Chaos Pact

Post by mattgslater »

I like to run a non-cheesy all-Marauder Pact team in FUMBBL Ranked. I try to keep them at a level where they're a fair fight for a rookie-ish team, like 1.1M. No ClawPOMB: just lots of Block and a little Guard. And FF... :-?

You might try Ranked, if your main concern is cheese. Most of FUMBBL's cheeseball reputation comes from the Blackbox division, probably the most extreme of all popular BB league formats (at least as pure league formatting is concerned, rather than house-ruling). The Ranked division behaves a lot more like an open perpetual league than like a matchmaking league: the goal of team design is to build a competitive team that other people will want to play against. Cheesemonsters just don't get many games, for the most part. The few teams that are built to annihilate you and still get a lot of games usually are the types that lose a lot and give up SPPs, like Angry Newscasters and Hellbound Charioteers. It's possible to build teams that are just really solid: that works (better than it does in Blackbox, that's for sure), and you will face some opponents that are simply well-designed and/or lucky, but I doubt that's your problem.

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Dr. Von Richten
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Re: Starting Roster for Chaos Pact

Post by Dr. Von Richten »

SunDevil wrote:
I love my local friendly TT leagues as much as anyone. But I hate to see anyone miss out on FUMBBL!

The trick to playing FUMBBL if you want to avoid the min/maxers is to join a league (like our Three Die Block Highlander league) where that stuff doesn't happen. Don't miss out on all of FUMBBL's greatness just because of some coaches making teams you disagree with. You could play FUMBBL for a hundred years and never face one of those if you so choose.

Just sayin'. :D If you want, I'd be happy to point you in the direction of our FUMBBL league commish to get you on the alt coaches list for our league. :)
Thanks, but no thanks. One of my TT Blood Bowl mates runs the 'Rush and Pass' league on FUMMBL, which is litterally as 'anti-bash' as you can get (no MB, PO or Claw, no gratuitous blocking or crowdsurfing allowed, no fouling whatsoever etc.) so if I wanted, I could get into that easily.

But for me, Blood Bowl is as much about the social, physical and aesthetic aspects as it is about the tactics, and therefore playing on my computer, alone, by clicking on the screen, with an ugly image to look at ... it's just not interesting to me.
SunDevil wrote: Agree on this. Since this roster is supposed to represent the Chaos All-Stars, I'd love a new rule for them - "You MUST have all 6 Renegades on your roster if possible."

Hard to implement I know, and potentially messy to police but I'd like to see something like that. Of course, I also wish the team had a single Chaos Dwarf, a single Beastman and a single Chaos Halfling on it and you could only take 4 Marauders so you'd be wise not to listen too closely to my Pact ideas. :)
One suggestion I like is to give the Big guys Mutation acces on normals, and give it to the Marauders only on doubles. This would make the team more '3 big guys + assorted riffraff' rather than '10 marauders + something else'

I also like your idea of adding more single players, maybe go the whole way and put in only single players. Like, 1 Troll, 1 Ogre, 1 Mino, 1 Dark Elf, 1 Skaven, 1 Goblin ... 1 Hobgoblin, 1 Beastman, 1 Norse, 1 Human, 1 Chaos Dwarf, 1 Orc, 1 Rotter, 1 Snotling, 1 Skink & 1 Thrall, for 16 unique players! :smoking:

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Nod_Hero
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Re: Starting Roster for Chaos Pact

Post by Nod_Hero »

Dr. Von Richten wrote: I also like your idea of adding more single players, maybe go the whole way and put in only single players. Like, 1 Troll, 1 Ogre, 1 Mino, 1 Dark Elf, 1 Skaven, 1 Goblin ... 1 Hobgoblin, 1 Beastman, 1 Norse, 1 Human, 1 Chaos Dwarf, 1 Orc, 1 Rotter, 1 Snotling, 1 Skink & 1 Thrall, for 16 unique players!
I would play the heck out of that team.

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Re: Starting Roster for Chaos Pact

Post by selfy_74 »

You're getting into Mongrel Horde territory there. A team I would love to see back please. :)

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Re: Starting Roster for Chaos Pact

Post by Megr1m »

betterZthenDeaD wrote:I'm thinking of starting Pact for the next season of our league (http://www.daventryvaulters.co.uk/forum/ - Little plug there! :wink: ) and was thinking of option 2. The only query I have with a starting pact team is whether the Goblin is a risk at all as for the first couple of games you're going to be playing him on defence as well as offence. Would it be worth swapping out the Skaven for a Marauder for the increase in AV? I see the three big guys as being quite 'passive', would the extra pip of Armour help to shore the team up a little or is the Skaven's extra movement worth the risk of losing him early?
To answer your questions (WITHOUT DERAILING INTO CLAWPOMB HURRRDURR), my experience has been as follows:

Goblin is fine, and I wouldn't worry too much about him. He is cheap, easily replaced and won't do much beyond offer assists, throw opportunistic fouls, and draw out blitzes that would have been better used on your other pieces. So for 40 points, he is basically a boss.

Rat and elf are auto-include. With MV6 all-around, you will really notice just how useful the rat is, very quickly. For me, he has (iirc) scored the most touchdowns on the team because of his speed. Usually I try to protect him, because, as you rightly noted, he is AV7. However, seeing as how he is the only low armour piece on the pitch most of the time, this isn't too hard. Mine is lucky, and got a doubles roll on his second skill, so he now has blodge - but if you just get normal progression rolls, something like Block -> Extra Arms -> Fend would work very well.

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Juriel
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Re: Starting Roster for Chaos Pact

Post by Juriel »

Or turning the Rat into your safety blitzer can work, since he has the MA to reach either side of the pitch from the center without GFIs.

The goblin is great for his price and what he brings (a mobile assist).

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Re: Starting Roster for Chaos Pact

Post by SunDevil »

Nod_Hero wrote:
Dr. Von Richten wrote: I also like your idea of adding more single players, maybe go the whole way and put in only single players. Like, 1 Troll, 1 Ogre, 1 Mino, 1 Dark Elf, 1 Skaven, 1 Goblin ... 1 Hobgoblin, 1 Beastman, 1 Norse, 1 Human, 1 Chaos Dwarf, 1 Orc, 1 Rotter, 1 Snotling, 1 Skink & 1 Thrall, for 16 unique players!
I would play the heck out of that team.
As would I!

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Re: Starting Roster for Chaos Pact

Post by Juriel »

Dr. Von Richten wrote:I also like your idea of adding more single players, maybe go the whole way and put in only single players. Like, 1 Troll, 1 Ogre, 1 Mino, 1 Dark Elf, 1 Skaven, 1 Goblin ... 1 Hobgoblin, 1 Beastman, 1 Norse, 1 Human, 1 Chaos Dwarf, 1 Orc, 1 Rotter, 1 Snotling, 1 Skink & 1 Thrall, for 16 unique players! :smoking:
The only problem with that is giving a bigger obstacle for newbies to know what stats each player has.

That aside, I love this idea.

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Re: Starting Roster for Chaos Pact

Post by the.tok »

SunDevil wrote:
Nod_Hero wrote:
Dr. Von Richten wrote: I also like your idea of adding more single players, maybe go the whole way and put in only single players. Like, 1 Troll, 1 Ogre, 1 Mino, 1 Dark Elf, 1 Skaven, 1 Goblin ... 1 Hobgoblin, 1 Beastman, 1 Norse, 1 Human, 1 Chaos Dwarf, 1 Orc, 1 Rotter, 1 Snotling, 1 Skink & 1 Thrall, for 16 unique players!
I would play the heck out of that team.
As would I!
Looks like so much fun. Would need some kind of worse animosity for flavour though. No way the CDwarf can cooperate with the DElf that easily :)

Mutating skinks would be scary :D

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Dr. Von Richten
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Re: Starting Roster for Chaos Pact

Post by Dr. Von Richten »

the.tok wrote:Looks like so much fun. Would need some kind of worse animosity for flavour though. No way the CDwarf can cooperate with the DElf that easily :)

Mutating skinks would be scary :D
But, but ... they would be United in Evil! :evil: :P

I think just giving every player animosity would be very much in the spirit of the team anyway! :smoking:

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Re: Starting Roster for Chaos Pact

Post by swilhelm73 »

Interesting idea - I would imagine most people would not take the Rotter, the Snot or the Thrall then, however.

Skink as the Runner, BM+Mino as blitzers. Ogre, Troll, CDw, Orc as lineman/screeners. Goblin for fouling.

DE as leaper? Skaven as safety?

That would be a fun team!

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Re: Starting Roster for Chaos Pact

Post by mattgslater »

I'd take the Thrall. Not the Rotter... they shouldn't have a Rotter, that's not a race but a condition. But it's a hilarious idea.

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Re: Starting Roster for Chaos Pact

Post by SunDevil »

mattgslater wrote:I'd take the Thrall. Not the Rotter... they shouldn't have a Rotter, that's not a race but a condition. But it's a hilarious idea.
Good point! How about a skeleton?

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