GalakStarscraper wrote:Actually no he's not prone ... he doesn't go prone until the dice rolls are resolved for the dodge.
Not so. From the LRB: "Place the player prone in the square vacated by the dodging player, but do not make an Armor or Injury roll for them. The opposing player must then subtract -2 from his Dodge roll for leaving the player's tackle zone."
This clearly sets the sequence: you go prone before the -2 modifier is applied.
As far as the pass/accurate combo goes (as well as a lot of other skills that get used on the reroll and not the original roll because it wouldn't help). In those cases I would say "No problem". Because those skills are entirely helpful (+1 to the roll, you don't have to do anything like go prone), you can assume that they're "always on" unless you say otherwise.
The LRB (p15) has this to say about rerolls: "... a re-roll allows you to re-roll all the dice that produced any one result." It doesn't really say anything one way or another, but it surely doesn't say to re-look at the whole thing, re-apply modifiers, etc. All it says is "re-roll the dice".
Look at it another way. If you can "take back" your decision not to use DT, why can't you take back the decision to use it and go un-prone? Stupid example maybe, but maybe not. We should strive for a rule set that has the fewest number of special cases as possible.
Sure I'm making a big deal out of a little thing. But I still don't think that either interpretation is "clear" or "easy". Either direction could obviously have a case made for it, since Chet went from one side to the other.