Human Blitzer: What after TPOMB?
- mattgslater
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Human Blitzer: What after TPOMB?
Generic question. What do you get as a #4 normal skill? Vote for 1 or 2.
Reason: ''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
- Shteve0
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Re: Human Blitzer: What after TPOMB?
Pie's very tempting. Mmmmm pie.
Reason: ''
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- Don__Vito
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Re: Human Blitzer: What after TPOMB?
None of the above. He would have taken Guard already.
Reason: ''
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Re: Human Blitzer: What after TPOMB?
agree with Dave on this one Matt, im not big on the pure killer human blitzer, pile on is 4th skill at the earliest for me after mb/guard/tackle, and any stats or doubles before pile on as well.
Reason: ''
4 catchers and a thrower with hail mary pass, what could possibly go wrong?
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Human Blitzer: What after TPOMB?
I haven't played humans very much or very well, so take this with a grain of salt. I've found juggernaut to be a useful skill, particularly if you're in an environment with a bunch of
fend or wrestle. You could also consider Pro, for rerolling pushes.
fend or wrestle. You could also consider Pro, for rerolling pushes.
Reason: ''
- mattgslater
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Re: Human Blitzer: What after TPOMB?
My Human Blitzer plan:
1st skill is always MB on a normal, Dodge on a double, for first three. Once I have three MB Blitzers, the other one can go Guard.
Basic development plan is to have two TPOMBers and two Guard players, preferably with Dodge or stats, or failing that, MB/Guard/Tackle. It's after TPOMB that I'm looking at. I think on y'alls advice I'm gonna give the first one Guard then Grab and the second one...
a) Juggernaut, then Frenzy
b) Juggernaut, then Dauntless
c) Dauntless, then Pro
d) Pro, then Dauntless
e) MOAR Guard, then (advise).
1st skill is always MB on a normal, Dodge on a double, for first three. Once I have three MB Blitzers, the other one can go Guard.
Basic development plan is to have two TPOMBers and two Guard players, preferably with Dodge or stats, or failing that, MB/Guard/Tackle. It's after TPOMB that I'm looking at. I think on y'alls advice I'm gonna give the first one Guard then Grab and the second one...
a) Juggernaut, then Frenzy
b) Juggernaut, then Dauntless
c) Dauntless, then Pro
d) Pro, then Dauntless
e) MOAR Guard, then (advise).
Reason: ''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
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Re: Human Blitzer: What after TPOMB?
If you want a Killer its Juggernaut to cancel wrestle, fend and stand firm but mainly for its use to cancel wrestle when elf hunting, a double is JU obviously, dauntless is a good later skill as is PRO...
Reason: ''
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Re: Human Blitzer: What after TPOMB?
For me, option "e": Moar Guard+ juggernaut
Guard is a bit anticlimatic for a killer, yet I feel humans never have enough Guard.
Juggernaut for the same reasons as Crimsonsun's, and to complete the toolbox with the other killer's Grab.
Guard is a bit anticlimatic for a killer, yet I feel humans never have enough Guard.
Juggernaut for the same reasons as Crimsonsun's, and to complete the toolbox with the other killer's Grab.
Reason: ''