
Crazy.

Moderator: TFF Mods
I always paint a team as a whole. So, primer, first layer, colour 1 on all players, colour 2 on all players etc., then a second layer, wash and highlights the same way, then numbers and basing. Maybe one lineman first just to see how certain colour combo's work out, but otherwise, it's an assembly line all the way.SinisterDexter wrote:People paint more than one miniature at a time...?![]()
Crazy.
To me it`s less stressy and honestly, I`m not a top painter, but I like painting the stuff I DO have time fore, as well as I can manage. You definitely should try painting 1-by-1. I also had the feeling, that I was getting better and better during that process. When you start your team, I`ll be watching.You may have convinced me to do this with my 'flings.
Another supporter of the 1-by-1 I guess. Thumbs up for that.People paint more than one miniature at a time...?
Crazy.
That is true, varying quality can be a problem, but most of the time isn`t. You also stated, that the least good looking ones get the higher numbers. Therefore I take that quality-volantilities can be an issue in all-in-1 teams as well. Of course, as you have also stated, it is LESS an issue, but judging by what teams I`ve seen around painted with this method, it just as well means, that they have a persistent low quality instead of an evolving, getting better one. Just to make sure nobody feels offended, I am not talking about any people on the forum or the ones I play against. What springs to my mind is some blogs I`ve seen...It ensures they are all of the same quality and that I can number based on end result, particularly on lineman, and positionals (like throwers) that you usually only ever use one of (but I still want both just in case); the least good looking get the higher numbers that I will rarely use. It also forces me to also paint that 6th or 8th lineman that I would otherwise be tempted to skip, but that I will in the end be glad to have!
I started with 4 ogres and 7 snots, 3RR and an apothecary. Aside of the fact, that we don`t play that cometative in the Challenge² project, to many Snots in the beginning weren`t of any use to me anyway. One died in his first game and I didn`t mourn for him at all, since he will be replaced by a journeyman and I had 40K GP left. After the first game I got 30K, so in about two games another ogre will join the team. Reason behind this is, that I don`t want Snotlings to take up slots which swallow up SSP. In the end you are of course right, more snotlings are needed, but for starters they are doomed to do what they are best at - die. So there`s no reason to bust out the money you could`ve saved to get the next ogre early on.Not to discourage you, but I'd paint at least 10 snotlings, maybe 12. You want 16 players if you can, and only rarely can you induce a starplayer (15 man team with 4 rerolls and an apo costs 1350, and that's without any skills), so that's 6 Ogres and 10 Snotlings. No. 11 and 12 are needed because, if you do the sensible thing and start with 4 Ogres so you can have 4 rerolls, your first purchases should be apo, snotlings 9 - 12, replace any fallen snotlings (or Ogres!) and only then, once you have those 16 players, start saving for Ogre 5 and Ogre 6. And those redundant Snotlings will die before you get that 140k, no worries!
I second that. And the painting is ace!robsoma wrote:Yeah that's right Dino. Great job never the less.