MBBL - Round 6
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MBBL - Round 6
Well the Gang. vs Fam. Undead has 3 turns each done. FU is missing another 4 guys, 1 bh, 1 so, 2 dead. I cant believe people think this team needs ag 3. And just how are u supposed to effectively (key word) foul someone when most of your team is either prone/stunned/off pitch. This game is gonna bite.
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Hermit Monk of the RCN
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Vault = putting in a 4 barrel Holley because the spark plugs need gapping.
Honourary Member of the NBA!
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Vault = putting in a 4 barrel Holley because the spark plugs need gapping.
- Ghost of Pariah
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- GalakStarscraper
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Re: MBBL - Round 6
By this team he is referring to the Khemri ... the MBBL use the no Mighty Blow but Foul Appearance instead and the entire team is a maximum AG of 2. ... and the Khemri are still slightly terrifying.sean newboy wrote:Well the Gang. vs Fam. Undead has 3 turns each done. FU is missing another 4 guys, 1 bh, 1 so, 2 dead. I cant believe people think this team needs ag 3. And just how are u supposed to effectively (key word) foul someone when most of your team is either prone/stunned/off pitch. This game is gonna bite.
Galak
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- GalakStarscraper
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- Super Star
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Well at risk of winding Sean up, I can't say I agree. First of all the 2 "dead" players are Zombies - that's a total of 60k which may can still regen. The BH is a Golem who sacrificed himself on the line of scrimmage at the start of the game - av 9 is no protection against Piling On. The sending off was a no assist foul against a Mummy - sure it was unlucky to roll the 6 for the foul but it was a low chance play to succeed.
Sean has run away which is his perogative. If I score next go, the the game will almost certainly be 1 - 1 at H/T. So I won't - I'll wait and we can play standing around Blood Bowl - not something I like doing but then having 4 very slow players, and only 2 of 6 (the rest 5) and all ag 2 max means that your defence can get tied up and cannot easily respond to quick running plays.
I fully agree the full ag 3 plus 4 Mummies with MB and Regen is way too powerful. Hopefully I've proved that. I can't say that the revised line up is too powerful at all. If there is something wrong its Piling On - change it to before the av roll and all my Mummies will be on the floor for a turn every other turn. Then it is unlikely they will have much to hit. then all the skeles and the other players with av 7 become very vulnerable. Is this a grossly overpowered team - I don't believe so. Oh and aside for my 3-2 record, the other Khemri teams have a 1 and 3 record - not that great is it?
Dave
Sean has run away which is his perogative. If I score next go, the the game will almost certainly be 1 - 1 at H/T. So I won't - I'll wait and we can play standing around Blood Bowl - not something I like doing but then having 4 very slow players, and only 2 of 6 (the rest 5) and all ag 2 max means that your defence can get tied up and cannot easily respond to quick running plays.
I fully agree the full ag 3 plus 4 Mummies with MB and Regen is way too powerful. Hopefully I've proved that. I can't say that the revised line up is too powerful at all. If there is something wrong its Piling On - change it to before the av roll and all my Mummies will be on the floor for a turn every other turn. Then it is unlikely they will have much to hit. then all the skeles and the other players with av 7 become very vulnerable. Is this a grossly overpowered team - I don't believe so. Oh and aside for my 3-2 record, the other Khemri teams have a 1 and 3 record - not that great is it?
Dave
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The only thing i can say is, they may regen, tho i dont see the point your making of it, most teams cant. Secondly just because i mite regen doesnt mean i will, so far in my total bb time, i have achieved maybe 40% regeneration, definately not 50%.
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Hermit Monk of the RCN
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Vault = putting in a 4 barrel Holley because the spark plugs need gapping.
Honourary Member of the NBA!
NAF Member #4329
Vault = putting in a 4 barrel Holley because the spark plugs need gapping.
- Asmodan
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After suffering a lot of casualites in my previous games against Chaos Pact and Khemri, i met goblins and thought that i finally could recover and maybe actually start with at least 11 players next season.
In his first turn a gobbo kills a beastman with a foul.
He is saved by my APO but its still 15 turns left with no APO and with some of the worst luck in the league.
Asmodan
In his first turn a gobbo kills a beastman with a foul.
He is saved by my APO but its still 15 turns left with no APO and with some of the worst luck in the league.
Asmodan
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Yay!!!! The Damned Generation won... and the score was 12-3 against a really good coach so I am well pleased. That's a 4-2 record for Season 3.
I took Block on a line-elf who already had Dodge, took Dodge on my third Blitzer, and my witch elf added Mighty Blow to the Block she already had. Also bought my fourth blitzer.
Martyn
I took Block on a line-elf who already had Dodge, took Dodge on my third Blitzer, and my witch elf added Mighty Blow to the Block she already had. Also bought my fourth blitzer.
Martyn

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Dark Elf Blitzer 8/3/4/8 Block, Dodge, MA+1, Shadowing, Side Step, Tackle
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LMAO!!! I can think of more than a few who would dispute that statement!martynq wrote:Yay!!!! The Damned Generation won... and the score was 12-3 against a really good coach......

I'll try and make more of a game of it next time! Well played Martyn..

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"Deathwing treats newcomers like sh*t"
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- Darkson
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The Darkstars are 3-0 down at the halfway point. My lord missed a FG in the last turn (rolled a "1"
). My vamps seem to have caught the "Elven Curse" in this game. I'm putting them in TZ when I dodge just to aviod the "anything but a 1" 


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Currently an ex-Blood Bowl coach, most likely to be found dying to Armoured Skeletons in the frozen ruins of Felstad, or bleeding into the arena sands of Rome or burning rubber for Mars' entertainment.
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