
Age of Sigmar
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- Da Organiza
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Re: Age of Sigmar
I have zero interest in playing the game, just converting the minis for BB 

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- Star Player
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Re: Age of Sigmar
The Age of Sigmar minis look like they should be used for WH40K, not Warhammer Fantasy.
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- rolo
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Re: Age of Sigmar
+2, I have no idea how I managed to afford to play Fantasy (and a little 40k) in High School and College. It was fun, but the cost-to-fun ratio is terrible compared to basically any other game. Such as Blood BowlMattDakka wrote:+1, used to love WHFB and WH40K but both of them lost their appeal over time.howlinggriffon wrote: Not impressed - and I'm very glad that I stopped playing WFB and $40k years ago.

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- Emerging Star
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Re: Age of Sigmar
Well, I just play them with my mates totally independently from GW policies.MattDakka wrote:+1, used to love WHFB and WH40K but both of them lost their appeal over time.howlinggriffon wrote: Not impressed - and I'm very glad that I stopped playing WFB and $40k years ago.
That was precisely that everyone should do from now, guess.

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- Darkson
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Re: Age of Sigmar
Like them or loathe them, like Age of Sigmar or loathe it, gotta give GW credit for rolling the dice and living with it.
Beasts of War wrote:Warhammer World and Games Workshop HQ gets a new statue. The age old Space Marine has been replaced by a Liberator from Age of Sigmar...
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Currently an ex-Blood Bowl coach, most likely to be found dying to Armoured Skeletons in the frozen ruins of Felstad, or bleeding into the arena sands of Rome or burning rubber for Mars' entertainment.
- Digger Goreman
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Re: Age of Sigmar

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LRB6/Icepelt Edition: Ah!, when Blood Bowl made sense....
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- TheShepherd
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Re: Age of Sigmar
They've replaced the Aquila off the wall tooDarkson wrote:Like them or loathe them, like Age of Sigmar or loathe it, gotta give GW credit for rolling the dice and living with it.
Beasts of War wrote:Warhammer World and Games Workshop HQ gets a new statue. The age old Space Marine has been replaced by a Liberator from Age of Sigmar...
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- Legend
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- Colin
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Re: Age of Sigmar
They're bigger than your willy?? Too much info buddy (and kinda feel sorry for you).



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- Darkson
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Re: Age of Sigmar
Haven't watched the video myself, as I've no interest in AoS and I'm trying to stop buying any more figures until I've done something with some of the ones I have, but if that's correct it would be a big downer on the minimal reason lots have had for buying them.As much as I like BoLS, I am not a fan at all of their YouTube 'reviews'. That said.... AoS run through here:
https://www.youtube.com/watch?v=jqunT2T6a94
[snip]
and the bizarre way that the models are cut for the sprues (shoulders and head one piece, front of body one piece, head and back one piece on another model....), it seems like GW are really no longer encouraging conversions. This would be a massive change, as GW always made a big deal about extra parts, poseable kits, variety and options, customisation, etc. But with AoS it seems that the models only go together one way, are not cross compatible with other minis, and actually need to be restricted to the stock poses for the rules to work.
Personally, this might be the biggest change that AoS brings to the table.... and the one that I like the least.
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- spubbbba
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Re: Age of Sigmar
I wouldn't be surprised if there were not some more detailed Sigmarines coming in the not too distant future. Their other starter sets were in largely monopose positions and converting was difficult. I suspect in part to make it easy for beginners to assemble them as well as being easier to cast.
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- Shteve0
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Re: Age of Sigmar
This. I wouldn't read to much into it at this stage.spubbbba wrote:I wouldn't be surprised if there were not some more detailed Sigmarines coming in the not too distant future. Their other starter sets were in largely monopose positions and converting was difficult. I suspect in part to make it easy for beginners to assemble them as well as being easier to cast.
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- Da Organiza
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Re: Age of Sigmar
I'm a pretty reasonable converter and kit-basher, so I'm not too concerned. I preordered today, will keep you all posted with my findings.
Looks like I'm going to have to try to find a way to like that God awful Khorne roster now...

Looks like I'm going to have to try to find a way to like that God awful Khorne roster now...


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- Darkson
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Re: Age of Sigmar
http://natfka.blogspot.co.uk/2015/07/gw ... tions.html
"GW had a guy camped out at the Forge World open day whos entire job was to answer questions and talk to people about Age of Sigmar. His entire job is to go to shows and talk to people about the new game. For the first time I think ever they're taking Age of Sigmar to Gencon, Comic Con, all the major wargames conventions in Europe etc. They're throwing a considerable amount of money at putting this in front of new audiences who have never played fantasy before. He was also brutally honest and didn't dodge any questions and answered everything he could. I'll start with the negative stuff first.
This is it. There categorically will not be a '9th' edition of fantasy. Age of Sigmar is the only thing fantasy related GW will do for the considerable future.
He acknowledges that the 'funny' rules are rather silly and don't make for a great intro to the system for new people. His response was that the armies in the box set don't have the silly rules. They're there as kind of a celebration and final send off of the old warhammer armies, and he said you might notice the new armies don't have the stupid noises or imaginary friends. This is deliberate, its designed that you'll only generally play the old stuff with your mates since it's a bit embarassing to play in a public place.
The new races will look different to the old ones. Ooruks will not look the same as the orcs we currently have. As such, when they get round to releasing Ooruks, the old models will cease production. He did say that you can still use your old models as ooruks, but you won't be able to buy normal orc boys again.
There will never be points values.
On to the slightly positive stuff then.
They are going to fully support all modes of play, and will be releasing rules to balance armies against each other. There will be narrative campaigns where your forces are picked for you for specific missions, and there will be a system for tournament players to balance lists that isn't based on model count. He did not know the specifics of this, but said it is definitely coming.
The rules will always be free. He said that they are very very aware that fantasy had a massive buy in for someone to get started, as such the game was designed with the ability to play it with one box of models. There will be army books, but every rule in them will be available, for free, online. The books will just have extra background info and scenarios.
GW really are trying harder than they ever have before to make this work. If you're at one of the shows go and talk to them. They want to talk to you about this, but especially they want your feedback on it. As he said, this is totally uncharted territory for them and they are totally open to rules revisions as they go.
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Currently an ex-Blood Bowl coach, most likely to be found dying to Armoured Skeletons in the frozen ruins of Felstad, or bleeding into the arena sands of Rome or burning rubber for Mars' entertainment.
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- Legend
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Re: Age of Sigmar
Mantic having a bigger laugh...
From the Mantic blog
>>>>>>>
Kings of War Foreword by… Rick Priestley(!)
With the Kings of War 2nd Edition Rulebook now with the printers, we were honoured that the legendary Rick Priestley – creator of the original Warhammer Fantasy Battle Game – agreed to write an foreword to the book for us.
Here are a few extracts:
“When asked to write these few introductory words I hardly expected to find myself writing the foreword to what is undoubtedly now the most popular mass-battle fantasy game on the market!”
“Many converts have found themselves won over by a mixture of solid game play, straight-forward but elegant mechanics, and an approach to development that plainly puts the player first.”
“Well done especially to its creator and designer Alessio Cavatore. I have worked together with Alessio on many gaming projects over the years, both historical and fantasy, and have always appreciated his clear and focussed approach to game design, instinct for uncluttered rules, and – most of all – boundless and unquenchable enthusiasm for games and gaming.”
From the Mantic blog

Kings of War Foreword by… Rick Priestley(!)
With the Kings of War 2nd Edition Rulebook now with the printers, we were honoured that the legendary Rick Priestley – creator of the original Warhammer Fantasy Battle Game – agreed to write an foreword to the book for us.
Here are a few extracts:
“When asked to write these few introductory words I hardly expected to find myself writing the foreword to what is undoubtedly now the most popular mass-battle fantasy game on the market!”
“Many converts have found themselves won over by a mixture of solid game play, straight-forward but elegant mechanics, and an approach to development that plainly puts the player first.”
“Well done especially to its creator and designer Alessio Cavatore. I have worked together with Alessio on many gaming projects over the years, both historical and fantasy, and have always appreciated his clear and focussed approach to game design, instinct for uncluttered rules, and – most of all – boundless and unquenchable enthusiasm for games and gaming.”
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