Retarded enough for me to agree with it even if you don't. Note ... I didn't say your opinion was retarded.Mirascael wrote:How retarded can you get?
Galak
Moderator: TFF Mods
GalakStarscraper wrote:Retarded enough for me to agree with it even if you don't. Note ... I didn't say your opinion was retarded.Mirascael wrote:How retarded can you get?
Galak
Yes, this was the issue I had with Thrudd. My league is dead set on him costing 25k, because of said mixup in the wording for his price. (We all know the truth, but I cannot convince them otherwise, due to the lack of an GW official printing on him.)Grumbledook wrote:I tihnk he means the clear up on his price, cause some people think he freeboots at 25k, due to the fact that all the other stars are at their normal price
christer had a good idea to list them all at freeboot price and then say double the cost for a permanent roster and just note thrudd can only be freebooted
All pushbacks are treated normally (ie no special rules). Each push is handled independent of all previous pushes. So in the case of a secondary pushback the pusher into the pushee is the factor of the direction. Remember each push is independent and what happened before is like it never occurred. And yes prone players can push into a standing player and be treated like a normal pushback.Q: Suppose my opponent pushes back one player into a second player. Who decides where the second player ends up?
A: The coach of the moving team decides all pushback directions unless the pushed player has Side Step. If the player has side step, his coach decides where he is pushed to.
Stand Firm is still in effect for any push-backs (ie immune).Moosifer wrote:Does Stand Firm has no effect? If it's a new "push" then are you immune to pushes, or only "push back" on blocks.
I'd say no, due to the player not actively standing to move into any open square of their choosing. This was brought up in any thread but I'm unsure of the conclusion of the question. Anyone else know?What about a prone player with Side Step?
Its a translation issue. Dauntless is part of the blocking action and as such you can reroll it.Mirascael wrote:Hope it hasn't been posted before and I'm not mistaken:
Clarify what rolls can be rerolled.
"A player can take one action per turn."
"Any Action in your turn can be rerolled."
So my fellows insist - rightfully with regard to the german translation - that Dauntless cannot be re-rolled.
I might be wrong, if not the wording should be revised perhaps.
Nope... the more Big Guy negatives the better. This is one of the things that makes WA, BH, and RS a little more negative.Toby wrote:Th Stunned thing bugs me a little.
The Wild animal Turn over + you are not allowed to unstunn your players sounds like a bug exploit to me.
Also u need to roll bone head for an ogre to unstun. Come on. It should be a free action at least, not an action.