BBRC Hot List - 2003

Don't understand a particular rule or just need to clarify something? This is the forum for you. With 2 of the BBRC members and the main LRB5/6 writer present at TFF, you're bound to get as good an answer as possible.

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GalakStarscraper
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Post by GalakStarscraper »

Mirascael wrote:How retarded can you get? :roll:
Retarded enough for me to agree with it even if you don't. Note ... I didn't say your opinion was retarded.

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Mirascael
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Post by Mirascael »

GalakStarscraper wrote:
Mirascael wrote:How retarded can you get? :roll:
Retarded enough for me to agree with it even if you don't. Note ... I didn't say your opinion was retarded.

Galak
:o
Ooops, that was by no means directed personally in any direction. Thought that was a common way of saying "geeze, this seems really dumb to me!", with "you", pragmatically, directed at no real person in particular, especially not against you for sure. It was only the specific rule that I referred to by that statement. I only hope, the adressed rule won't be too upset now! :wink:
If I was wrong with that assumption, I do thereby apologize for my wanting language skills! :oops:

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Post by ZanzerTem »

Grumbledook wrote:I tihnk he means the clear up on his price, cause some people think he freeboots at 25k, due to the fact that all the other stars are at their normal price

christer had a good idea to list them all at freeboot price and then say double the cost for a permanent roster and just note thrudd can only be freebooted
Yes, this was the issue I had with Thrudd. My league is dead set on him costing 25k, because of said mixup in the wording for his price. (We all know the truth, but I cannot convince them otherwise, due to the lack of an GW official printing on him.)

EDIT: I believe the christer's suggestion would fix the issue :D

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GalakStarscraper
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Post by GalakStarscraper »

No offense taken Mirascael ... just was interested in your wording. Language differences explain it.

And Masher I'll get it added. Thrud should be listed at 100k in the LRB and then the whole stupid extra rule that he always freeboots could be ignored. In fact the GenCon Bowl is allowing him. I've already beat one Human team with him in practice.

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Post by ZanzerTem »

Great! Thanks 8)

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Hmmm

Post by Moosifer »

OK, a couple of ones from me to add.

1. Clear rulings on how multiple pushes work. As in, we're clear on the first push (pusher choses direction, empty squares must be used before occupied squares/edge of pitch), what happens when people have to get pushed into another person?

Before I get the usual "Thats obvious response" (the last league I was commishing had that as a concensus, until I got out a board and went through a few examples, and it appeared that what was obvious to one person wasn't to another :)) also consider Sidestep/Stand Firm into the mix.

The suggestion I have (which is only a suggestion) is that players get pushed back as though hit by a pushback result FROM the player pushed into them. This includes downed players.

A player with Stand Firm does not get pushed back, any push into a SF player results in the pushes ending. This does not apply if the player is stunned or prone.

A player with sidestep always chooses the direction they will be pushed in, and from all directions (the 7 apart from the one the pusher came from). The push must follow a legal course (empty squares over occupied/edge of pitch). This skill cannot be used if the player is stunned or prone.

2. Have safe throw made BEFORE the intercept roll. It's just annoying to roll intercept, THEN safe throw blocks it. Plus it makes Safe Throw les of a guarentee. And you have to burn a re-roll to guarentee no intercept attempt, rather than aguarenteed intercept.

Just my $0.02

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Post by Grumbledook »

that is how pushbacks work, i can't see how the rules aren't clear on that aprt from maybe stand firm players

rolling safe throw before intercept just makes another pointless dice roll, most of the time intercepts fail anyway

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Post by GalakStarscraper »

Answered in the 2002 Rules Review:
Q: Suppose my opponent pushes back one player into a second player. Who decides where the second player ends up?

A: The coach of the moving team decides all pushback directions unless the pushed player has Side Step. If the player has side step, his coach decides where he is pushed to.
All pushbacks are treated normally (ie no special rules). Each push is handled independent of all previous pushes. So in the case of a secondary pushback the pusher into the pushee is the factor of the direction. Remember each push is independent and what happened before is like it never occurred. And yes prone players can push into a standing player and be treated like a normal pushback.

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Moosifer
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Doh!

Post by Moosifer »

*opens mouth*
*inserts feet*

Doh! Teach me not to catch up on my reading :)

Does Stand Firm has no effect? If it's a new "push" then are you immune to pushes, or only "push back" on blocks.

What about a prone player with Side Step?

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Re: Doh!

Post by Agentrock »

Moosifer wrote:Does Stand Firm has no effect? If it's a new "push" then are you immune to pushes, or only "push back" on blocks.
Stand Firm is still in effect for any push-backs (ie immune).
What about a prone player with Side Step?
I'd say no, due to the player not actively standing to move into any open square of their choosing. This was brought up in any thread but I'm unsure of the conclusion of the question. Anyone else know?

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Post by Skummy »

Yes, there are only a limited number of skills and traits that work while a player is down. Jump Up, Pro, Thick Skull and Leader are among them, but Sidestep is not.

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Post by Mirascael »

Hope it hasn't been posted before and I'm not mistaken:

Clarify what rolls can be rerolled.

"A player can take one action per turn."
"Any Action in your turn can be rerolled."

So my fellows insist - rightfully with regard to the german translation - that Dauntless cannot be re-rolled.

I might be wrong, if not the wording should be revised perhaps.

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Toby

Post by Toby »

Th Stunned thing bugs me a little.

The Wild animal Turn over + you are not allowed to unstunn your players sounds like a bug exploit to me.

Also u need to roll bone head for an ogre to unstun. Come on. It should be a free action at least, not an action.

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GalakStarscraper
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Post by GalakStarscraper »

Mirascael wrote:Hope it hasn't been posted before and I'm not mistaken:

Clarify what rolls can be rerolled.

"A player can take one action per turn."
"Any Action in your turn can be rerolled."

So my fellows insist - rightfully with regard to the german translation - that Dauntless cannot be re-rolled.

I might be wrong, if not the wording should be revised perhaps.
Its a translation issue. Dauntless is part of the blocking action and as such you can reroll it.

Galak

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GalakStarscraper
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Post by GalakStarscraper »

Toby wrote:Th Stunned thing bugs me a little.

The Wild animal Turn over + you are not allowed to unstunn your players sounds like a bug exploit to me.

Also u need to roll bone head for an ogre to unstun. Come on. It should be a free action at least, not an action.
Nope... the more Big Guy negatives the better. This is one of the things that makes WA, BH, and RS a little more negative.

Definitely not something to changed. House ruled ... sure. Officially changed... uh uh.

Galak

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