Deadlings....

Got a great idea and/or proposal for BloodBowl?

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Gorbad
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Post by Gorbad »

I think they price fairly, even compared to the other stunties, as these guys don't get a solid Big Guy, and will never handle the ball properly. The upgrades they do get make them better at the bashing game, but well... with these stats, that's an accident waiting to happen. I only posted the calculated prices to show that they are in proportion to regular halflings (worse even).

BTW.. a bit of fluff that just came to me while reading the thread:
Everyone who has ever been to a Champions of Death game knows them and loves them, that great half-time entertainment team, the Champlings of Death!
Created in a rare moment of amusement by Tomolandry the Undying, the Champlings provided endless entertainment during the half time break, with their pathetic attempts at playing bloodbowl, especially when one of them fell to pieces again by bumping into a fellow player. As Tomolandry had promised them a few games of 'real' bloodbowl, as soon as they actually made a completion in one of their exhibition games, now, after a mere 600 years, here they are, ready to play their very first match: The Champlings of Death!

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Post by McDeth »

Do these have the +1 to injury as normal stunties or not, i'd have to put a vote for not as they need something to compensate for their lack of ability to do virtually anthing on the field :wink:

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Post by Ithilkir »

McDeth > Yup, it's part of the Stunty trait that they have them, however I don't think it's too much of a problem due to the cheap cost and regenerate.

---

Deadlings are the bashy stunty team, they don't handle the ball well to start with, though after a couple of games you should be able to get a Skelefling with Sure Hands which works out better than a single 3+ roll.

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Post by Darkson »

Champlings of Death :lol: :lol:

Me! Me! I want to play. Wonder if their let them in the PBeMBBL?

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Post by Mestari »

I like Ithilkirs suggestion with skeletal and zombified deadlings.
Skeletal deadlings won't be used for anything except throw team mate attempts, so they could be cheaper than zombified deadlings, maybe at 20K.
With the increased AV I think that the team would be fun and would not function as a casualty automat for other teams. They're a completely hopeless team, but they could be fun to play.

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Post by Mestari »

This just in:

FIRST (SKEWED) PLAYTEST DATA

In an exciting match between two yet unnamed teams, a team of goblins fought against a team of deadlings

14goblins,troll vs
2mumlings,10zomblings,2skellings,1deadwood

1st half
-Goblins receive
-Goblins fail to pick up ball 3 turns in a row
-After they finally succeed, they fail a hand-off
-deadlings swarm them and luckily catch a bouncing ball (6+)
-deadlings swarm to the EZ
-Goblin receive but fail to score in time
2nd half
-Deadlings receive
-Fail to pick up ball
-Goblins swarm the ball
-Desperate defence from deadlings succeeds thanks to unlucky dodging by goblins
-A few amazing pick-ups and hand-offs and deadlings go towards a second touchdown.
-Goblins enthusiastic defence manages to down the ball-carrier on 7th turn.
-With one turn to go, another zombified deadling runs up, scoops up the ball, sprints twice and scores.
-Goblins final turn ends up in an attacker down block.

2-0 for the deadlings! Amazing luck on my part - the goblins in turn failed a huge amount of dodges.

Feelings:
The team sucks. Their main strength against other stunty teams is their durability: whereas their more skilled adversaries get easily knocked out, the deadlings can sustain a high amount of players. Stand Firm is also very important for them. Defense is quite easy to organise, but offense is highly dependent on where the ball lands and whether you manage to pick up the ball or not.
Mummlings rock against other stunties! They're great!

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Post by Xtreme »

There seem to be some people here eager to build this team list that haven't said they would buy a team of models if Phil sculpted them.

If you haven't voted in the poll yet go to the thread in the minitures section. We need Phil to make us some sweet ass Deadlings.

What good is the team list without the models. I can't think of anything that would even work as a conversion.

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Post by Mr-Klipp »

Hmmm, looks like they might be another race for the Stunty Leeg once final stats get sorted out =)

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Post by Mestari »

And if I didn't stress it enough, I'd like to state that the team was immensely fun to play with :D

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Post by grotemuis »

am i the only one here that thinks mighty blow is not a good skill to give to beginning str 3 players. Not that it's too good a skill, but I just can't see a undead halfing mummy hitting someone harder (or better) than an orc blitzer!

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Post by Thadrin »

Consider this:
An orc blitzer will smack you in the mouth.
A Halfling Mummy is about half the height and so will hit you where he can reach.

maybe it should be "Dirty Player"... ;)

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Post by Mestari »

A very enlightening lesson there, Thadrin. But to grotemuis: the mummlings are powered by evil magic and thus have unnatural strength represented by the mighty blow skill. It's quite easy to imagine, actually.

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Post by grotemuis »

For me the mighty blow skill is either a really strong player with str5 who does a lot of damage due to brute strength
or a really skilled (experienced) player who knows where and when to hit.

A player tripping over his own bandages doesn't seem to be the second and str 3 is just normal strength. So why the mummified deadlings should do more damage is completely alien to me

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Post by Gorbad »

Who needs fluff and reality? They are the deadlings equivalent of a Mummy, so they get Mighty Blow. Is it realistic? Probably not. Is it useful? Not that much, he's probably off the pitch if he tries to get in on the bashing game. Is it funny? Yes, it sure is :)
Preternatural strength in a tiny package, a monster to scare children under the age of 5, the not-so-dreaded Mummling.

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Post by grotemuis »

I had this discussion with redfang and If it was called deadly fungal infection (and did the same) then i'm willing to accept.

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