Discuss Fantasy football-style board games - GW's Blood Bowl, Impact!'s Elfball, Privateer Press' Grind, Heresy's Deathball, etc. THIS IS NOT AN NFL FANTASY FOOTBALL SITE!
I think they price fairly, even compared to the other stunties, as these guys don't get a solid Big Guy, and will never handle the ball properly. The upgrades they do get make them better at the bashing game, but well... with these stats, that's an accident waiting to happen. I only posted the calculated prices to show that they are in proportion to regular halflings (worse even).
BTW.. a bit of fluff that just came to me while reading the thread:
Everyone who has ever been to a Champions of Death game knows them and loves them, that great half-time entertainment team, the Champlings of Death!
Created in a rare moment of amusement by Tomolandry the Undying, the Champlings provided endless entertainment during the half time break, with their pathetic attempts at playing bloodbowl, especially when one of them fell to pieces again by bumping into a fellow player. As Tomolandry had promised them a few games of 'real' bloodbowl, as soon as they actually made a completion in one of their exhibition games, now, after a mere 600 years, here they are, ready to play their very first match: The Champlings of Death!
Do these have the +1 to injury as normal stunties or not, i'd have to put a vote for not as they need something to compensate for their lack of ability to do virtually anthing on the field
McDeth > Yup, it's part of the Stunty trait that they have them, however I don't think it's too much of a problem due to the cheap cost and regenerate.
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Deadlings are the bashy stunty team, they don't handle the ball well to start with, though after a couple of games you should be able to get a Skelefling with Sure Hands which works out better than a single 3+ roll.
Reason:''
Cheers,
Stephen :: LRB 5.0 Background Editor
Blood Bowl 2005 & 2006 :: Winner of Most Casualties The Lore of Nuffle :: The webs biggest BB flavour archive!
Me! Me! I want to play. Wonder if their let them in the PBeMBBL?
Reason:''
Currently an ex-Blood Bowl coach, most likely to be found dying to Armoured Skeletons in the frozen ruins of Felstad, or bleeding into the arena sands of Rome or burning rubber for Mars' entertainment.
I like Ithilkirs suggestion with skeletal and zombified deadlings.
Skeletal deadlings won't be used for anything except throw team mate attempts, so they could be cheaper than zombified deadlings, maybe at 20K.
With the increased AV I think that the team would be fun and would not function as a casualty automat for other teams. They're a completely hopeless team, but they could be fun to play.
Reason:''
[url=http://www.talkbloodbowl.com/phpBB2/viewtopic.php?t=3460]-[/url]Teemu
[i][size=67]Don't lynch me! I'm the captain of the carpet ship![/size][/i]
In an exciting match between two yet unnamed teams, a team of goblins fought against a team of deadlings
14goblins,troll vs
2mumlings,10zomblings,2skellings,1deadwood
1st half
-Goblins receive
-Goblins fail to pick up ball 3 turns in a row
-After they finally succeed, they fail a hand-off
-deadlings swarm them and luckily catch a bouncing ball (6+)
-deadlings swarm to the EZ
-Goblin receive but fail to score in time
2nd half
-Deadlings receive
-Fail to pick up ball
-Goblins swarm the ball
-Desperate defence from deadlings succeeds thanks to unlucky dodging by goblins
-A few amazing pick-ups and hand-offs and deadlings go towards a second touchdown.
-Goblins enthusiastic defence manages to down the ball-carrier on 7th turn.
-With one turn to go, another zombified deadling runs up, scoops up the ball, sprints twice and scores.
-Goblins final turn ends up in an attacker down block.
2-0 for the deadlings! Amazing luck on my part - the goblins in turn failed a huge amount of dodges.
Feelings:
The team sucks. Their main strength against other stunty teams is their durability: whereas their more skilled adversaries get easily knocked out, the deadlings can sustain a high amount of players. Stand Firm is also very important for them. Defense is quite easy to organise, but offense is highly dependent on where the ball lands and whether you manage to pick up the ball or not.
Mummlings rock against other stunties! They're great!
Reason:''
[url=http://www.talkbloodbowl.com/phpBB2/viewtopic.php?t=3460]-[/url]Teemu
[i][size=67]Don't lynch me! I'm the captain of the carpet ship![/size][/i]
am i the only one here that thinks mighty blow is not a good skill to give to beginning str 3 players. Not that it's too good a skill, but I just can't see a undead halfing mummy hitting someone harder (or better) than an orc blitzer!
Reason:''
and with one sigh he managed to expres his total hatred for everything that's mankind
marvin
A very enlightening lesson there, Thadrin. But to grotemuis: the mummlings are powered by evil magic and thus have unnatural strength represented by the mighty blow skill. It's quite easy to imagine, actually.
Reason:''
[url=http://www.talkbloodbowl.com/phpBB2/viewtopic.php?t=3460]-[/url]Teemu
[i][size=67]Don't lynch me! I'm the captain of the carpet ship![/size][/i]
For me the mighty blow skill is either a really strong player with str5 who does a lot of damage due to brute strength
or a really skilled (experienced) player who knows where and when to hit.
A player tripping over his own bandages doesn't seem to be the second and str 3 is just normal strength. So why the mummified deadlings should do more damage is completely alien to me
Reason:''
and with one sigh he managed to expres his total hatred for everything that's mankind
marvin
Who needs fluff and reality? They are the deadlings equivalent of a Mummy, so they get Mighty Blow. Is it realistic? Probably not. Is it useful? Not that much, he's probably off the pitch if he tries to get in on the bashing game. Is it funny? Yes, it sure is
Preternatural strength in a tiny package, a monster to scare children under the age of 5, the not-so-dreaded Mummling.